[x3d-public] Fwd: CFP Workshop on 3D Content Creation for Simulated Training in eXtended Reality (TrainingXR) @ IEEE VR 2021

Nicholas Polys npolys at vt.edu
Mon Jan 4 10:27:52 PST 2021


---------- Forwarded message ---------
From: Christos Mousas <christosmousas at gmail.com>
Date: Mon, Jan 4, 2021 at 12:56 PM
Subject: CFP Workshop on 3D Content Creation for Simulated Training in
eXtended Reality (TrainingXR) @ IEEE VR 2021
To: <3dui-g at vt.edu>


Workshop on 3D Content Creation for Simulated Training in eXtended Reality
(TrainingXR) @ IEEE VR 2021

*Link:* https://sites.google.com/view/trainingxrieeevr2021

When Mar 27, 2021 - Apr 3, 2021
Where Virtual
Submission Deadline Jan 25, 2021
Notification Due Jan 31, 2021
Final Version Due Feb 12, 2021



Call For Papers


*Overview:*
This workshop discusses and articulates research visions on using the
latest extended reality (VR/AR/MR) technologies for education and training
purposes, and on creating immersive 3D virtual content for delivering
effective and personalized training experiences. This workshop will gather
researchers and practitioners in a variety of computer disciplines related
to XR training and content creation. This workshop will accept research
papers on these topics. We will also invite renowned speakers from the
research community and the industry to give talks related to XR-based
training, to inspire the field to further explore this promising direction.

Call for Papers:

This workshop targets at bringing together researchers and experts in
AR/VR, computer graphics, computer vision, robotics, and artificial
intelligence, to discuss the research challenges in creating virtual
training experiences to be delivered through state-of-the-art VR/AR/MR
technologies. Specific topics of interests include, but are not limited to:


   - 3D content authoring for XR training
   - procedural modeling of virtual environments
   - affordance analysis and physics-based reasoning of 3D scenes and
   objects
   - cognitive, perceptual and behavioral modeling of virtual humans
   - virtual human interaction and human perception
   - collaborative and networked virtual training environments
   - crowd simulation for VR training
   - sound simulation for VR training
   - physics simulation for VR training
   - serious games in XR
   - instructional design and personalization for XR training
   - case studies of applying VR/AR to training and education
   - haptics for XR training


*Submissions:* Project and Research papers (4-8 pages, VGTC format)
submitted via the PCS.

*Submission Link:* TBA

*All accepted papers will be included in the IEEE Xplore Digital Library.*



-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
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