[x3d-public] X3D-Edit release announcement: Cobweb support, rotation calculator, more
John Carlson
yottzumm at gmail.com
Sat Jan 23 15:11:31 PST 2021
Got farther after removing VM option 'UseConcMarkSweepGC' from config
file, but hung:
$ bash runX3dEditUnix.sh
X3D-Edit for Extensible 3D (X3D) Graphics scenes
https://savage.nps.edu/X3D-Edit
WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by
org.netbeans.ProxyURLStreamHandlerFactory
(file:/home/coderextreme/Downloads/X3D-Edit/x3dedit33/platform/lib/boot.jar)
to field java.net.URL.handler
WARNING: Please consider reporting this to the maintainers of
org.netbeans.ProxyURLStreamHandlerFactory
WARNING: Use --illegal-access=warn to enable warnings of further illegal
reflective access operations
WARNING: All illegal access operations will be denied in a future release
(process:340164): dconf-WARNING **: 17:06:08.554: unable to open file
'/etc/dconf/db/site': Failed to open file “/etc/dconf/db/site”: open()
failed: No such file or directory; expect degraded performance.
================
After exiting log popup (below), things began to work. Will report
further progress in another message.
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Chrome Browser - The module named org.netbeans.modules.netserver was
needed and not found. CSS Visual Editor - The module named
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Inspection - The module named org.netbeans.modules.web.browser.api was
needed and not found. Git - The module named org.eclipse.jgit was needed
and not found. Ant NetBeans Module Projects - The module named
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2 Editor - The module named org.netbeans.modules.java.sourceui/1 was
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Editor - The module named org.netbeans.modules.java.source.base was
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further modules could not be installed due to the above problems.
On 1/23/21 4:56 PM, John Carlson wrote:
>
> Can't install X3D-Edit from zip on Kubuntu Groovy Gorilla, x64,
> OpenJDK 15:
>
>
> https://savage.nps.edu/X3D-Edit/X3D-Edit3.3.zip
>
> coderextreme at coderextreme-Kubuntu20:~/Downloads/X3D-Edit$ bash
> runX3dEditUnix.sh
> X3D-Edit for Extensible 3D (X3D) Graphics scenes
> https://savage.nps.edu/X3D-Edit
> Unrecognized VM option 'UseConcMarkSweepGC'
> Error: Could not create the Java Virtual Machine.
> Error: A fatal exception has occurred. Program will exit.
> coderextreme at coderextreme-Kubuntu20:~/Downloads/X3D-Edit$ java -version
> openjdk version "15" 2020-09-15
> OpenJDK Runtime Environment (build 15+36-Ubuntu-1)
> OpenJDK 64-Bit Server VM (build 15+36-Ubuntu-1, mixed mode, sharing)
>
>
> Will attempt to build from source at this point, I guess.
>
> John
>
> On 12/31/15 6:30 PM, Michael Aratow wrote:
>> Don
>>
>> Thanks for your tireless contributions to the Consortium and X3D,
>> along with this much needed authoring tool to make developing with
>> the standard much easier!
>>
>> Mike
>>
>> On 12/31/15 4:15 PM, Don Brutzman wrote:
>>> X3D-Edit is a free, open-source Extensible 3D (X3D) Graphics
>>> authoring tool for simple high-quality editing, authoring and
>>> validation of X3D scenes.
>>>
>>> https://savage.nps.edu/X3D-Edit
>>>
>>> It has been a busy year! X3D-Edit version 3.3 has now seen over 100
>>> build releases... still with more to do. Many of these milestones
>>> have only been possible due to the contributions of many people in
>>> the X3D Working Group, the Web3D Consortium, and the Web3D
>>> community. Special thanks for helping to achieve this latest
>>> release go out to Holger Seelig for deep-dive Cobweb sleuthing plus
>>> unsung heroes Roy Walmsley and Vince Marchetti.
>>>
>>> Download and auto-update instructions:
>>>
>>> https://savage.nps.edu/X3D-Edit/#Downloads
>>>
>>> This release includes multiple improvements for author support using
>>> new panels. Screenshots attached for your convenience and for the
>>> mailing list archives.
>>>
>>> ==============================================
>>>
>>> a. Improved X3D-Edit author workflow includes HTML5 DOM export
>>> (using either X3DOM and now Cobweb). Hooray!
>>>
>>> https://savage.nps.edu/X3D-Edit/images/X3D-EditToolbarButtons3.png
>>>
>>> Cobweb is different than X3DOM with lots of great capabilities,
>>> especially X3D prototypes. X3D-Edit toolbar buttons now launch a
>>> new HTML5 DOM export panel that exposes the various switches on the
>>> X3D element when it is embedded in an HTML page. The X3DOM export
>>> produces an .xhtml page with the X3D scene fully embedded. The
>>> Cobweb export produces an .html page that links to a local scene via
>>> url list - currently tested satisfactorily under the latest Firefox
>>> browser.
>>>
>>> https://savage.nps.edu/X3D-Edit/images/X3D-EditX3domCobwebLaunch.png
>>>
>>> My hope is that we will continue to correlate and align the various
>>> attributes on the X3D element as we continue to progress towards
>>> full HTML5 support of X3D version 4 via the DOM. This conversion
>>> panel is designed to track and facilitate v4 experimentation for the
>>> expected evolution of X3DOM, Cobweb and other browser-based
>>> environments in the coming year.
>>>
>>> ==============================================
>>>
>>> b. Rotation Calculator enables authors to list multiple SFRotation
>>> values and compose them into a single rotation. Buttons are provided
>>> throughout the tool wherever an SFRotation field is available for
>>> authoring.
>>>
>>> This composition is equivalent to nesting multiple Transform nodes
>>> one within another, each applying a different rotation. Authors can
>>> enter individual SFRotation values or append a corresponding Euler
>>> axis-angle. Normalization takes care of degree-to-radian
>>> conversion. Order of rotations is important, so the up/down arrows
>>> in the table can help with experimentation (sometimes called
>>> hacking!) until the sequence is correct and displayed results looks
>>> right. A helpful child comment which contains that list of
>>> rotations is also saved so that authors can re-use the list later,
>>> continuing to edit and fine-tune the composed rotation values.
>>>
>>> https://savage.nps.edu/X3D-Edit/images/RotationCalculator.png
>>>
>>> The following example was developed to illustrate that it works.
>>> You can change values yourself in the left (nested) and right
>>> (composed) transformation trees. Note that some perspective
>>> parallax occurs, and so a pair of Viewpoints are also provided on
>>> both sides to help visually confirm confirm exact matches between
>>> techniques.
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/#RotationCalculatorExample
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.x3d
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.html
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.xhtml
>>>
>>>
>>> General information on how rotations work is available in the book
>>> _X3D for Web Authors_. Accompanying tutorial chapter
>>> slideset/videos and corresponding examples are freely available
>>> online at
>>>
>>> http://x3dgraphics.com
>>> http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter03-Grouping.pdf
>>>
>>> https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html#3
>>>
>>> http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping
>>>
>>> My hope is this tool will assist the Humanoid Animation (H-Anim)
>>> working group as we proceed towards direct conversion of BVH
>>> motion-capture data files into corresponding H-Anim humanoids and
>>> X3D behavior interpolators.
>>>
>>> ==============================================
>>>
>>> c. Axis Lines RGB as a scalable XYZ axis-display option on the Shape
>>> interface. I often find that adding axes is helpful while modeling,
>>> so this feature in the Shape interface is a helpful complement when
>>> rotating and translating geometry.
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.x3d
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.png
>>>
>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRgbInterface.png
>>>
>>>
>>> ==============================================
>>>
>>> d. An improved geoSystem Panel helps to make sense of primary
>>> settings and secondary options. The geoSystem field is applicable
>>> to all of the X3D Geospatial nodes.
>>>
>>> ==============================================
>>>
>>> e. Updated X3D Schema, DTD and Schematron validation checks for
>>> Quality Assurance (QA) as well as X3D Tooltips are also included.
>>>
>>> http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
>>>
>>> http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips
>>>
>>> The latest validation improvements are also added to the X3D
>>> Validator, both internal to X3D-Edit (use the checkmark button in
>>> author workflow) and online using the X3D Validator:
>>>
>>> https://savage.nps.edu/X3dValidator
>>>
>>> Continued Xj3D improvements are also possible and released in
>>> tandem. Latest greatest is checked into SourceForge trunk, details at
>>>
>>> https://sourceforge.net/projects/xj3d
>>> https://savage.nps.edu/Savage/developers.html#Xj3D
>>>
>>> The running inventory of X3D node support by X3D-Edit, X3DOM, Cobweb
>>> and Xj3D are maintained in the X3D Node Inventory Comparison
>>> spreadsheet. Slowly the totals keep creeping higher...
>>>
>>> http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx
>>> http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf
>>>
>>> ==============================================
>>>
>>> Questions, corrections and suggestions are always welcome.
>>>
>>> It has been quite a year. 2016 will likely be just as eventful with
>>> continuing progress in X3D JSON, X3D Object Model, X3D Efficient
>>> Binary Encoding and (most of all) X3D version 4. Backing up
>>> proposed improvements with shared examples, implementations and
>>> evaluation has always been the key to X3D progress.
>>>
>>> Wishing everyone a happy new year. Have fun with Cobweb, X3D-Edit
>>> and X3D! 8)
>>>
>>> all the best, Don
>>>
>>>
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
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