[x3d-public] X3D-Edit blocked at JDK 1.8
John Carlson
yottzumm at gmail.com
Sat Jan 23 15:49:55 PST 2021
Hmm. Says Apache Netbeans IDE 10.0 on "non-apache" version.
Hmm. Hmm. Will try a few things before installing "apache" version
John
On 1/23/21 5:34 PM, Don Brutzman wrote:
> Sorry John but X3D-Edit remains blocked at Java JDK 1.8. Significant
> or possibly complete rewrite is planned, ETA unknown due to other work
> priorities first.
>
> On 1/23/2021 2:56 PM, John Carlson wrote:
>>
>> Can't install X3D-Edit from zip on Kubuntu Groovy Gorilla, x64,
>> OpenJDK 15:
>>
>>
>> https://savage.nps.edu/X3D-Edit/X3D-Edit3.3.zip
>>
>> coderextreme at coderextreme-Kubuntu20:~/Downloads/X3D-Edit$ bash
>> runX3dEditUnix.sh
>> X3D-Edit for Extensible 3D (X3D) Graphics scenes
>> https://savage.nps.edu/X3D-Edit
>> Unrecognized VM option 'UseConcMarkSweepGC'
>> Error: Could not create the Java Virtual Machine.
>> Error: A fatal exception has occurred. Program will exit.
>> coderextreme at coderextreme-Kubuntu20:~/Downloads/X3D-Edit$ java -version
>> openjdk version "15" 2020-09-15
>> OpenJDK Runtime Environment (build 15+36-Ubuntu-1)
>> OpenJDK 64-Bit Server VM (build 15+36-Ubuntu-1, mixed mode, sharing)
>>
>>
>> Will attempt to build from source at this point, I guess.
>>
>> John
>>
>> On 12/31/15 6:30 PM, Michael Aratow wrote:
>>> Don
>>>
>>> Thanks for your tireless contributions to the Consortium and X3D,
>>> along with this much needed authoring tool to make developing with
>>> the standard much easier!
>>>
>>> Mike
>>>
>>> On 12/31/15 4:15 PM, Don Brutzman wrote:
>>>> X3D-Edit is a free, open-source Extensible 3D (X3D) Graphics
>>>> authoring tool for simple high-quality editing, authoring and
>>>> validation of X3D scenes.
>>>>
>>>> https://savage.nps.edu/X3D-Edit
>>>>
>>>> It has been a busy year! X3D-Edit version 3.3 has now seen over
>>>> 100 build releases... still with more to do. Many of these
>>>> milestones have only been possible due to the contributions of many
>>>> people in the X3D Working Group, the Web3D Consortium, and the
>>>> Web3D community. Special thanks for helping to achieve this latest
>>>> release go out to Holger Seelig for deep-dive Cobweb sleuthing plus
>>>> unsung heroes Roy Walmsley and Vince Marchetti.
>>>>
>>>> Download and auto-update instructions:
>>>>
>>>> https://savage.nps.edu/X3D-Edit/#Downloads
>>>>
>>>> This release includes multiple improvements for author support
>>>> using new panels. Screenshots attached for your convenience and
>>>> for the mailing list archives.
>>>>
>>>> ==============================================
>>>>
>>>> a. Improved X3D-Edit author workflow includes HTML5 DOM export
>>>> (using either X3DOM and now Cobweb). Hooray!
>>>>
>>>> https://savage.nps.edu/X3D-Edit/images/X3D-EditToolbarButtons3.png
>>>>
>>>> Cobweb is different than X3DOM with lots of great capabilities,
>>>> especially X3D prototypes. X3D-Edit toolbar buttons now launch a
>>>> new HTML5 DOM export panel that exposes the various switches on the
>>>> X3D element when it is embedded in an HTML page. The X3DOM export
>>>> produces an .xhtml page with the X3D scene fully embedded. The
>>>> Cobweb export produces an .html page that links to a local scene
>>>> via url list - currently tested satisfactorily under the latest
>>>> Firefox browser.
>>>>
>>>> https://savage.nps.edu/X3D-Edit/images/X3D-EditX3domCobwebLaunch.png
>>>>
>>>> My hope is that we will continue to correlate and align the various
>>>> attributes on the X3D element as we continue to progress towards
>>>> full HTML5 support of X3D version 4 via the DOM. This conversion
>>>> panel is designed to track and facilitate v4 experimentation for
>>>> the expected evolution of X3DOM, Cobweb and other browser-based
>>>> environments in the coming year.
>>>>
>>>> ==============================================
>>>>
>>>> b. Rotation Calculator enables authors to list multiple SFRotation
>>>> values and compose them into a single rotation. Buttons are
>>>> provided throughout the tool wherever an SFRotation field is
>>>> available for authoring.
>>>>
>>>> This composition is equivalent to nesting multiple Transform nodes
>>>> one within another, each applying a different rotation. Authors
>>>> can enter individual SFRotation values or append a corresponding
>>>> Euler axis-angle. Normalization takes care of degree-to-radian
>>>> conversion. Order of rotations is important, so the up/down arrows
>>>> in the table can help with experimentation (sometimes called
>>>> hacking!) until the sequence is correct and displayed results looks
>>>> right. A helpful child comment which contains that list of
>>>> rotations is also saved so that authors can re-use the list later,
>>>> continuing to edit and fine-tune the composed rotation values.
>>>>
>>>> https://savage.nps.edu/X3D-Edit/images/RotationCalculator.png
>>>>
>>>> The following example was developed to illustrate that it works.
>>>> You can change values yourself in the left (nested) and right
>>>> (composed) transformation trees. Note that some perspective
>>>> parallax occurs, and so a pair of Viewpoints are also provided on
>>>> both sides to help visually confirm confirm exact matches between
>>>> techniques.
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/#RotationCalculatorExample
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.x3d
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.html
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.xhtml
>>>>
>>>>
>>>> General information on how rotations work is available in the book
>>>> _X3D for Web Authors_. Accompanying tutorial chapter
>>>> slideset/videos and corresponding examples are freely available
>>>> online at
>>>>
>>>> http://x3dgraphics.com
>>>> http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter03-Grouping.pdf
>>>>
>>>> https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html#3
>>>>
>>>> http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping
>>>>
>>>> My hope is this tool will assist the Humanoid Animation (H-Anim)
>>>> working group as we proceed towards direct conversion of BVH
>>>> motion-capture data files into corresponding H-Anim humanoids and
>>>> X3D behavior interpolators.
>>>>
>>>> ==============================================
>>>>
>>>> c. Axis Lines RGB as a scalable XYZ axis-display option on the
>>>> Shape interface. I often find that adding axes is helpful while
>>>> modeling, so this feature in the Shape interface is a helpful
>>>> complement when rotating and translating geometry.
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.x3d
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.png
>>>>
>>>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRgbInterface.png
>>>>
>>>>
>>>> ==============================================
>>>>
>>>> d. An improved geoSystem Panel helps to make sense of primary
>>>> settings and secondary options. The geoSystem field is applicable
>>>> to all of the X3D Geospatial nodes.
>>>>
>>>> ==============================================
>>>>
>>>> e. Updated X3D Schema, DTD and Schematron validation checks for
>>>> Quality Assurance (QA) as well as X3D Tooltips are also included.
>>>>
>>>> http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
>>>>
>>>> http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips
>>>>
>>>> The latest validation improvements are also added to the X3D
>>>> Validator, both internal to X3D-Edit (use the checkmark button in
>>>> author workflow) and online using the X3D Validator:
>>>>
>>>> https://savage.nps.edu/X3dValidator
>>>>
>>>> Continued Xj3D improvements are also possible and released in
>>>> tandem. Latest greatest is checked into SourceForge trunk, details at
>>>>
>>>> https://sourceforge.net/projects/xj3d
>>>> https://savage.nps.edu/Savage/developers.html#Xj3D
>>>>
>>>> The running inventory of X3D node support by X3D-Edit, X3DOM,
>>>> Cobweb and Xj3D are maintained in the X3D Node Inventory Comparison
>>>> spreadsheet. Slowly the totals keep creeping higher...
>>>>
>>>> http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx
>>>> http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf
>>>>
>>>> ==============================================
>>>>
>>>> Questions, corrections and suggestions are always welcome.
>>>>
>>>> It has been quite a year. 2016 will likely be just as eventful
>>>> with continuing progress in X3D JSON, X3D Object Model, X3D
>>>> Efficient Binary Encoding and (most of all) X3D version 4. Backing
>>>> up proposed improvements with shared examples, implementations and
>>>> evaluation has always been the key to X3D progress.
>>>>
>>>> Wishing everyone a happy new year. Have fun with Cobweb, X3D-Edit
>>>> and X3D! 8)
>>>>
>>>> all the best, Don
>>>>
>>>>
>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>>
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>>
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>
> all the best, Don
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