[x3d-public] This is why we need a good scenegraph fuzzer (not only for fuzz testing, but for translation).

John Carlson yottzumm at gmail.com
Fri Jan 29 18:06:13 PST 2021


This is why we need a good scenegraph fuzzer for fuzz testing, for 
improving our validators and translations.


I suggest an approach similar to "No Man's Sky" for fuzzing, as 
documented in conference videos on YouTube.  But it may be worth 
approaching FaceBook for their fuzzer, since it's more language based 
(unless you consider the universe written in a language).


https://www.marktechpost.com/2021/01/28/facebook-ai-introduces-n-bref-a-neural-based-decompiler-framework/




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