[x3d-public] Where have all the flowers gone? John status.
John Carlson
yottzumm at gmail.com
Sat Jul 3 00:19:56 PDT 2021
Holger, anyone:
Can you address the console warnings and errors in:
https://coderextreme.net/flower/index.xhtml
Here are some of the warnings:
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:17:25560
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:17:25594
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:17:25645
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:26:24563
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:26:24597
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:26:24642
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:26:24696
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:26:24764
WebGL warning: uniform setter: No active linked Program.
x_ite.min.js:26:25193
WebGL warning: uniform setter: No active linked Program.
Also:
Cookie “__gads” will be soon treated as cross-site cookie against
“https://code.create3000.de/x_ite/latest/dist/x_ite.min.js” because the
scheme does not match. x_ite.min.js
Cookie “_ga” will be soon treated as cross-site cookie against
“https://code.create3000.de/x_ite/latest/dist/x_ite.min.js” because the
scheme does not match. x_ite.min.js
Cookie “_gid” will be soon treated as cross-site cookie against
“https://code.create3000.de/x_ite/latest/dist/x_ite.min.js” because the
scheme does not match.
(more of the above from other scripts)
Then one error:
XML Parsing Error: not well-formed
Location: https://coderextreme.net/flower/index.xhtml
Line Number 1, Column 1:
I'm puzzled, but things appear to be working.
The additional index.xhtml is the only difference from what was in your
flower.zip, Holger.
My guess is I should create a local copy of x_ite.min.js
Thanks,
John
On 7/2/21 6:01 AM, Holger Seelig wrote:
>
>
>
> Attached flower.zip with shaders updated to WebGL2 also have a look at
> https://webgl2fundamentals.org/webgl/lessons/webgl1-to-webgl2.html
> <https://webgl2fundamentals.org/webgl/lessons/webgl1-to-webgl2.html> how
> to WebGL to WebGL2.
> Also updated flowerproto.json. ComposedCubeMap fields are actually
> back, front, … not backTexture, frontTexture, …
>
> Best regards,
> Holger
>
>
>
>> Am 02.07.2021 um 11:23 schrieb John Carlson <yottzumm at gmail.com
>> <mailto:yottzumm at gmail.com>>:
>>
>> I just looked at the the flowers.xhtml page, and neither the fragment
>> nor the vertex shader are working in X_ITE (should be similar to X3DOM.)
>>
>> On Fri, Jul 2, 2021 at 12:17 AM John Carlson <yottzumm at gmail.com
>> <mailto:yottzumm at gmail.com>> wrote:
>>
>> 1. Pages like:
>> https://coderextreme.net/X3DJSONLD/src/main/html/flowers.xhtml
>> <https://coderextreme.net/X3DJSONLD/src/main/html/flowers.xhtml>
>> are half-broken with X_ITE objects showing up in white
>>
>> 2. Apparently, X_ITE has upgraded it shading language to
>> WebGL2/OpenGL ES 3.0
>>
>> 3. I don't want to go backwards and try to support an older
>> version of X_ITE
>>
>> 4. X3DOM has some problems with X3D4 containerField non-synonyms
>> (not in shown in above example).
>>
>> This works in X3DOM (note 6 misspelled containerFields--they use
>> synonyms in X3D4):
>>
>> <ComposedCubeMapTexture DEF="texture"><ImageTexture
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png"
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'
>> containerField="back"/><ImageTexture
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png"
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'
>> containerField="bottom"/><ImageTexture
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png"
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'
>> containerField="front"/><ImageTexture
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png"
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'
>> containerField="left"/><ImageTexture
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png"
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'
>> containerField="right"/><ImageTexture
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png"
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'
>> containerField="top"/></ComposedCubeMapTexture> However,
>> containerFields with Texture trailing the side do not. _*We need
>> more work on backTexture, frontTexture, ... containerFields in
>> X3DOM for X3D4. I use this quite a bit in my code.*__**_ 5. _*How
>> do I implement chromatic aberration in X3D?*_ (See PlayCanvas in
>> flowers.xhtml above). Preferably, not dropping into a shading
>> language, so I can use an enduring standard.
>>
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