[x3d-public] How is a shader chosen in X_ITE? Looks like it works (at least at first, and then disappears?)
John Carlson
yottzumm at gmail.com
Mon Jul 5 06:58:59 PDT 2021
Works now, thanks a bunch!
I bow to your superior debugging skills.
Do you have a Patreon site?
John
On 7/5/21 8:41 AM, John Carlson wrote:
>
> Oh! I reported this again. Sorry folks for duplicate.
>
> On 7/5/21 6:08 AM, Holger Seelig wrote:
>> https://localhost:3000/src/main/html/bubbles.html
>> <https://localhost:3000/src/main/html/bubbles.html>
>>
>> has a flashing because the event order is not determined. The
>> TimeSensor sends a fraction_changed (value 0) and a cycleTime (value
>> currentTime) event at the same time, but you don’t know in which
>> order. It looks like that the interpolators get the fraction_changed
>> event earlier than the new keyValues. That means the first frame is
>> from the old keyValues. The solution is to send an (new)
>> fraction_changed event with value 0 in you script after the position
>> and orientation is set. See attachment with fixed bubbles.x3d.
>>
>>
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