[x3d-public] CubeMap Textures in X3DJSAIL. Breaking bug! Looks like a problem with handleFieldSynonyms().

John Carlson yottzumm at gmail.com
Thu Jun 10 08:40:59 PDT 2021


Continuing bug report (apparent bug in ComposedCubeMapTexture.java, 
X3DJSAIL.  Note that the correctedContainerField variable value will 
always "back" or "backTexture".  I think it should be a possible 12 
different values (front, bottom, etc.), but with different corrected 
values based on which X3D version one is using.   So the first 8 or so 
lines make sense.  After that, pretty much nonsense.  Perhaps one could 
copy lines 2-4 and replace the hard-coded strings with different 
hardcoded strings for each side of the cube.

John


private void handleFieldSynonyms()
     {
         String correctedContainerField;
         if (hasAncestorX3D() && 
findAncestorX3D().getVersion().startsWith("3"))
              correctedContainerField = "back";
         else correctedContainerField = "backTexture";

         if      (getBackTexture() != null)
                  ((X3DConcreteNode) 
getBackTexture()).setContainerFieldOverride(correctedContainerField);
         else if (getBackTextureProtoInstance() != null)
                  ((X3DConcreteNode) 
getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);

         if      (getBottomTexture() != null)
                  ((X3DConcreteNode) 
getBottomTexture()).setContainerFieldOverride(correctedContainerField);
         else if (getBottomTextureProtoInstance() != null)
                  ((X3DConcreteNode) 
getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);

         if      (getFrontTexture() != null)
                  ((X3DConcreteNode) 
getFrontTexture()).setContainerFieldOverride(correctedContainerField);
         else if (getFrontTextureProtoInstance() != null)
                  ((X3DConcreteNode) 
getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);

         if      (getLeftTexture() != null)
                  ((X3DConcreteNode) 
getLeftTexture()).setContainerFieldOverride(correctedContainerField);
         else if (getLeftTextureProtoInstance() != null)
                  ((X3DConcreteNode) 
getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);

         if      (getRightTexture() != null)
                  ((X3DConcreteNode) 
getRightTexture()).setContainerFieldOverride(correctedContainerField);
         else if (getRightTextureProtoInstance() != null)
                  ((X3DConcreteNode) 
getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);

         if      (getTopTexture() != null)
                  ((X3DConcreteNode) 
getTopTexture()).setContainerFieldOverride(correctedContainerField);
         else if (getTopTextureProtoInstance() != null)
                  ((X3DConcreteNode) 
getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
         }

On 6/9/21 11:24 PM, Don Brutzman wrote:
> First, good news: today updated X3DUOM and X3DJSAIL build to support 
> HTML id attribute.  This should let you build and use your version, 
> instead of deployed version.
>
> Will deploy the new build of X3DJSAIL late tonight (replacement update 
> for the still-working prior build).
>
> Second, more good news, use of updated X3D-Edit helped finally isolate 
> an elusive bug in X3D Schematron.
>
> Third, more good news, this has led to a fixed X3D Validator. Test 
> reports welcome.
>
> * https://savage.nps.edu/X3dValidator
>
> Fourth, a request: hoping to look at your bug but it seems far too 
> confusing for me to follow, sorry.  Hoping a simpler case with example 
> might be possible.
>
> Of note: you should be able to use Netbeans Debug mode of your source 
> with visibility into the X3DJSAIL jar, so that should help isolate the 
> issue.
>
> Have also updated X3D XML Schema, DOCTYPE, X3D Validator, and X3D4 
> Tooltips.  This was a good improvement that uncovered some errate.
>
> TODO:  X3DPSAIL Python, X3D Ontology (turtle encoding), X3D-Edit 
> interface support.
>
> Thanks for all patience and progress.  Have fun with X3D!
>
>
>
> On 6/1/2021 9:41 PM, John Carlson wrote:
>>
>> So let's look at some of the products of X3DJSAIL and X3DJSONLD 
>> (either through Java or Node.js).  I backed out my change in the XML 
>> back to 3.3
>>
>>
>> ~/X3DJSONLD/src/main/data$ egrep ImageTexture ball.x3d ball.x3d.new 
>> ball.newPrettyPrint.intermediate.x3d ball.new.x3d
>>
>> [ this is the original XML file.   See the 6 different containerFields ]
>>
>> ball.x3d:                       <ImageTexture 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"' 
>> containerField="backTexture"/>
>> ball.x3d:                       <ImageTexture 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"' 
>> containerField="bottomTexture"/>
>> ball.x3d:                       <ImageTexture 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"' 
>> containerField="frontTexture"/>
>> ball.x3d:                       <ImageTexture 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"' 
>> containerField="leftTexture"/>
>> ball.x3d:                       <ImageTexture 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"' 
>> containerField="rightTexture"/>
>> ball.x3d:                       <ImageTexture 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"' 
>> containerField="topTexture"/>
>>
>>
>>
>> [ this is the XML after the JSON goes through X3DJSONLD.js. Notice 
>> that containerField names are preserved. ]
>>
>>
>> ball.x3d.new:<ComposedCubeMapTexture containerField="texture" 
>> DEF="texture"><ImageTexture containerField="backTexture" 
>> url=""../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png""></ImageTexture> 
>>
>> ball.x3d.new:<ImageTexture containerField="bottomTexture" 
>> url=""../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png""></ImageTexture> 
>>
>> ball.x3d.new:<ImageTexture containerField="frontTexture" 
>> url=""../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png""></ImageTexture> 
>>
>> ball.x3d.new:<ImageTexture containerField="leftTexture" 
>> url=""../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png""></ImageTexture> 
>>
>> ball.x3d.new:<ImageTexture containerField="rightTexture" 
>> url=""../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png""></ImageTexture> 
>>
>> ball.x3d.new:<ImageTexture containerField="topTexture" 
>> url=""../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png""></ImageTexture> 
>>
>>
>>
>> [ this is the intermediate output from X3DJSAIL Note a single 
>> containerField.  ]
>>
>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>> containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/> 
>>
>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>> containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/> 
>>
>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>> containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/> 
>>
>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>> containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/> 
>>
>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>> containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/> 
>>
>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>> containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/> 
>>
>>
>>
>> [ This is the output from Node.js/X3DJSAIL, I believe.  Note that the 
>> containerField's echo the above intermediate form. ]
>>
>> ball.new.x3d:            <ImageTexture containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/>
>> ball.new.x3d:            <ImageTexture containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/> 
>>
>> ball.new.x3d:            <ImageTexture containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/> 
>>
>> ball.new.x3d:            <ImageTexture containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/>
>> ball.new.x3d:            <ImageTexture containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/> 
>>
>> ball.new.x3d:            <ImageTexture containerField='back' 
>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/>
>>
>>
>> Note that if I call "setFront()" or "setFrontTexture()" I expect the 
>> containerField to be set.   So I wrote Java like this:
>>
>>
>> .addChild(new Transform()
>>            .addChild(new Shape()
>>              .setGeometry(new Sphere())
>>              .setAppearance(new Appearance()
>>                .setMaterial(new Material().setDiffuseColor(new 
>> float[] {0.7f,0.7f,0.7f}).setSpecularColor(new float[] 
>> {0.5f,0.5f,0.5f}))
>>                .setTexture(new 
>> ComposedCubeMapTexture().setDEF("texture")
>>                  .setBackTexture(new ImageTexture().setUrl(new 
>> MFString6().getArray()))
>>                  .setBottomTexture(new ImageTexture().setUrl(new 
>> MFString7().getArray()))
>>                  .setFrontTexture(new ImageTexture().setUrl(new 
>> MFString8().getArray()))
>>                  .setLeftTexture(new ImageTexture().setUrl(new 
>> MFString9().getArray()))
>>                  .setRightTexture(new ImageTexture().setUrl(new 
>> MFString10().getArray()))
>>                  .setTopTexture(new ImageTexture().setUrl(new 
>> MFString11().getArray())))
>>
>>
>> And Node.js like this:
>>
>>
>>            .addChild((new autoclass.Shape())
>>              .setGeometry((new autoclass.Sphere()))
>>              .setAppearance((new autoclass.Appearance())
>>                .setMaterial((new 
>> autoclass.Material()).setDiffuseColor(java.newArray("float", 
>> [java.newFloat(0.7), java.newFloat(0.7), 
>> java.newFloat(0.7)])).setSpecularColor(java.newArray("float", 
>> [java.newFloat(0.5), java.newFloat(0.5), java.newFloat(0.5)])))
>>                .setTexture((new 
>> autoclass.ComposedCubeMapTexture()).setDEF("texture")
>>                  .setBackTexture((new 
>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>> ["../resources/images/all_probes/stpeters_cross/stpeters_back.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"]))) 
>>
>>                  .setBottomTexture((new 
>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>> ["../resources/images/all_probes/stpeters_cross/stpeters_bottom.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"]))) 
>>
>>                  .setFrontTexture((new 
>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>> ["../resources/images/all_probes/stpeters_cross/stpeters_front.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"]))) 
>>
>>                  .setLeftTexture((new 
>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>> ["../resources/images/all_probes/stpeters_cross/stpeters_left.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"]))) 
>>
>>                  .setRightTexture((new 
>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>> ["../resources/images/all_probes/stpeters_cross/stpeters_right.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"]))) 
>>
>>                  .setTopTexture((new 
>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>> ["../resources/images/all_probes/stpeters_cross/stpeters_top.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"])))) 
>>
>>
>>
>> Here's what's normally done to get a backTexture.  These look fairly 
>> good, I haven't found a bug in these methods for the containerFields.
>>
>>          public ComposedCubeMapTexture setBackTexture( 
>> org.web3d.x3d.sai.Texturing.X3DTexture2DNode newValue)
>>          {
>>                  // set-newValue-validity-checks #0
>>                  backTexture = newValue;
>>                  if (newValue != null)
>>                  {
>>                          ((X3DConcreteElement) 
>> backTexture).setParent(this); // parentTest15
>> ((X3DConcreteNode)backTexture).setContainerFieldOverride("backTexture");
>>                  }
>>                  if (backTextureProtoInstance != null)
>>                  {
>> backTextureProtoInstance.setParent(null); // housekeeping, clear 
>> prior object
>>                          backTextureProtoInstance = null;
>>                  }
>>                  return this;
>>          }
>>
>>
>> But I just found this.  Looks not very good at all, and potentially 
>> why we get 6 back containerFields or 6 backTexture containerFields:
>>
>> ComposedCubeMapTexture.java (from X3DJSAIL source, please code review 
>> this, thanks):
>>
>> private void handleFieldSynonyms()
>>      {
>>          String correctedContainerField;
>>          if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>               correctedContainerField = "back";
>>          else correctedContainerField = "backTexture";
>>
>>          if      (getBackTexture() != null)
>>                   ((X3DConcreteNode) 
>> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>>          else if (getBackTextureProtoInstance() != null)
>>                   ((X3DConcreteNode) 
>> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>          if      (getBottomTexture() != null)
>>                   ((X3DConcreteNode) 
>> getBottomTexture()).setContainerFieldOverride(correctedContainerField);
>>          else if (getBottomTextureProtoInstance() != null)
>>                   ((X3DConcreteNode) 
>> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>          if      (getFrontTexture() != null)
>>                   ((X3DConcreteNode) 
>> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>>          else if (getFrontTextureProtoInstance() != null)
>>                   ((X3DConcreteNode) 
>> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>          if      (getLeftTexture() != null)
>>                   ((X3DConcreteNode) 
>> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>>          else if (getLeftTextureProtoInstance() != null)
>>                   ((X3DConcreteNode) 
>> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>          if      (getRightTexture() != null)
>>                   ((X3DConcreteNode) 
>> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>>          else if (getRightTextureProtoInstance() != null)
>>                   ((X3DConcreteNode) 
>> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>          if      (getTopTexture() != null)
>>                   ((X3DConcreteNode) 
>> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>>          else if (getTopTextureProtoInstance() != null)
>>                   ((X3DConcreteNode) 
>> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>          }
>>
>>
>>
>> If someone could at least confirm the bug, that would be cool.
>>
>> John
>>
>>
>>
>> On 5/28/21 2:08 PM, John Carlson wrote:
>>> I haven’t seen any validation problems when I changed the version of 
>>> the JSON file to 4.0, JSON parser errors started when I changed the 
>>> XML to 4.0.
>>>
>>> Hopefully that is clear.   My thinking is kind of muggy right now.
>>>
>>> John
>>>
>>>
>>>
>>> On Fri, May 28, 2021 at 10:56 AM Don Brutzman <brutzman at nps.edu 
>>> <mailto:brutzman at nps.edu>> wrote:
>>>
>>>     Thanks John.  Yes there are a few differences in field names 
>>> from X3D3 to X3D4, for improved object-model consistency.  
>>> Summarized at
>>>
>>>     * X3D Scene Authoring Hints: Field name changes planned for 
>>> improved consistency
>>> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges 
>>> <https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges> 
>>>
>>>
>>>     We should be able to confirm correctness of X3DUOM 3.3 next 
>>> week, am thinking that prior-version names/synonyms should be 
>>> something to include in X3DUOM 4.0 as well.
>>>
>>>
>>>     On 5/27/2021 11:12 PM, John Carlson wrote:
>>>     > Report (still on old version of X3DJSAIL):
>>>     >
>>>     > These files are the one's I'm trying to get translations 
>>> working for:
>>>     >
>>>     > /X3DJSONLD/src/main/data$ grep -l ComposedCubeMapTexture 
>>> *.x3d| grep -v new
>>>     >
>>>     > ball.x3d
>>>     > bubbles.x3d
>>>     > bub.x3d
>>>     > flowerproto.x3d
>>>     > flowers4.x3d
>>>     > flowers7.x3d
>>>     > flowers.x3d
>>>     > geo.x3d
>>>     > mirror2.x3d
>>>     > mirror.x3d
>>>     >
>>>     > Here are the JSON files that don't parse:
>>>     >
>>>     > ~/X3DJSONLD/src/main/data$ for i in *.json; do jsonlint $i 2> 
>>> /dev/null 1> /dev/null|| echo $i; done
>>>     > ball.new.json
>>>     > bubbles.new.json
>>>     > bub.new.json
>>>     > flowerproto.new.json
>>>     > flowers4.new.json
>>>     > flowers7.new.json
>>>     > flowers.new.json
>>>     > geo.new.json
>>>     > mirror2.new.json
>>>     > mirror.new.json
>>>     > SpatialAudioCameraAnimation.json
>>>     > SplitChannels.json
>>>     > text.new.json
>>>     >
>>>     >
>>>     > The new.json files are created from my generated Java code.  
>>> So either my code is wrong, or there's something wrong with X3DJSAIL.
>>>     >
>>>     >
>>>     > My code looks like this:
>>>     >
>>>     >
>>>     > .setTexture(new ComposedCubeMapTexture().setDEF("texture")
>>>     >                  .setBackTexture(new ImageTexture().setUrl(new 
>>> MFString6().getArray()))
>>>     >                  .setBottomTexture(new 
>>> ImageTexture().setUrl(new MFString7().getArray()))
>>>     >                  .setFrontTexture(new 
>>> ImageTexture().setUrl(new MFString8().getArray()))
>>>     >                  .setLeftTexture(new ImageTexture().setUrl(new 
>>> MFString9().getArray()))
>>>     >                  .setRightTexture(new 
>>> ImageTexture().setUrl(new MFString10().getArray()))
>>>     >                  .setTopTexture(new ImageTexture().setUrl(new 
>>> MFString11().getArray())))
>>>     >
>>>     >
>>>     > with setUSE below.
>>>     >
>>>     >
>>>     > John
>>>     >
>>>     > On 5/27/21 10:52 PM, John Carlson wrote:
>>>     >> A somewhat significant change to X3DUOM 3.3 causes generated 
>>> X3D JSON schema 3.3 to reject files.
>>>     >>
>>>     >> That is, there is no longer a bottomTexture, topTexture, 
>>> frontTexture, etc. for ComposedCubeMapTexture. Instead, "Texture" is 
>>> left off of these fields.
>>>     >>
>>>     >>
>>>     >> 4.0 has the Texture added.
>>>     >>
>>>     >>
>>>     >> 2 suggestions:
>>>     >>
>>>     >> Update your files to X3D4.
>>>     >>
>>>     >> OR:
>>>     >>
>>>     >> Add these fields to X3DUOM 3.3 or find some way to get the 
>>> old fields into X3D JSON schema 3.3 during schema generation (help!).
>>>     >>
>>>     >> I am not sure what the standard or the browsers do at this 
>>> point.
>>>     >>
>>>     >> I'm upgrading my files to X3D4 and see if they work in 
>>> various browsers.
>>>     >>
>>>     >> Help!
>>>     >>
>>>     >> John
>>>     >>
>>>     >
>>>     > _______________________________________________
>>>     > x3d-public mailing list
>>>     > x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>>     > http://web3d.org/mailman/listinfo/x3d-public_web3d.org 
>>> <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>>
>>>     all the best, Don
>>>     --     Don Brutzman  Naval Postgraduate School, Code USW/Br 
>>> brutzman at nps.edu <mailto:brutzman at nps.edu>
>>>     Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
>>>  +1.831.656.2149
>>>     X3D graphics, virtual worlds, navy robotics 
>>> http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>>>
>
> all the best, Don



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