[x3d-public] Blender X3D exporter: what to do, how to do it
John Carlson
yottzumm at gmail.com
Thu Jun 24 13:08:53 PDT 2021
I added these lines to the Blender X3D exporter, at line 654
print("Image", image)
print("Use H3D", use_h3d)
Here is the output:
Image None
Use H3D False
So...the image is not set? Let's do some snooping:
coderextreme at coderextreme-Kubuntu20:~/Downloads$ strings
x3d_texture_2.82.blend |grep png
Untitled.png
//Untitled.png
Desktop/Untitled.png
coderextreme at coderextreme-Kubuntu20:~/Downloads$ strings
x3d_texture_2.79.blend |grep png
Untitled.png
//Untitled.png
Desktop/Untitled.png
I don't have these pngs.
I will look and see how to set the png for the texture, meanwhile, I
don't think that the png exists, therefore, image is None, and the
ImageTexture and TextureTransform don't print!
I'll get back to you!
John
On 6/24/21 1:34 PM, John Carlson wrote:
> Note:
>
> https://developer.blender.org/T66534
>
> Has some sample files to start with.
>
> On 6/22/21 7:48 AM, Michalis Kamburelis wrote:
>
>> I wrote a document outlining my Blender->X3D exporter wishlist, and
>> how to submit patches to Blender:
>>
>> https://docs.google.com/document/d/1ad5XsU43gQGxqC7ehSBr21mdX2dQjKZCSXUQtvRwTHw/edit?usp=sharing
>>
>>
>> Please feel free to distribute it to whoever is interested. Comments
>> welcome :)
>>
>> Regards,
>> Michalis
>>
>> _______________________________________________
>> x3d-public mailing list
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