[x3d-public] Unsubscribe www-vrml

Joseph D Williams joedwil at earthlink.net
Thu May 20 11:06:31 PDT 2021


➢ Well Joe, where does it go next?

The answer is a more realistic, complete model, accessible to somebody to work in a standardized system to manifest a personizable vizable realtime interactive data base intended to augment yourself in simulated and real more or less standardized environments. Today there is no better basis than hanim to create and share these humanoids, and non-humanoids. So, in hanim we have the international standard for user code representing a vizualizable interactive humanoid using realistic hierarchy, geometries, kinematics, and realtime animation data based on character animation industry standard abstractions. 

➢ Who will adopt h-anim?

A future developments lie, I think, besides elaborating humanoid content details,  in hooking the thing up to physics. Of course this is done in the real world but we just need to get some more demos of techniques to animate using what we have in x3d physics.  Again, there may be proprietary structures out there but no time spent learning x3d hanim will turn out to be wasted learning something that does not apply to character animation. And, is there a better realtime interactive data base design available for all to play in? And, we have provided a proof model and several implementations to show how the thing  works. 

So the original workers left some rotate the crank work that our greatly constituted and much beloved Consortium thusly transformed to standardsland for adoption and continued support,  for all can see that intended realistic humanoid and skeleton and skin and animation spaces are present and preserved from h-anim original v.1.  

➢ Many folks gave up much time...

Many still do, since the stuff has fine basics, then easy to get involved. 
More good news is that if you use the x3d hanim archives examples, you can see most all of it easily in most any web browser. And, really anyone can set up in an html page with x3d, and even play with hanim level 2. 
And Hey, hey, notepad and eyeballs and refresh still works just fine. 

➢ now chickens and bees are my reality.  

Like hanim virtuality, reality has much potential. 
What is chicken without honey? Not quite ready to eat.

Thanks to You and All, 
Joe

From: Phillip Sand Hansel II
Sent: Wednesday, May 19, 2021 7:13 PM
To: Joseph D Williams
Cc: Don Brutzman; Myeong Won Lee; William O Glascoe; Anita Havele; Nicholas Polys; Vincent Marchetti
Subject: Re: Unsubscribe www-vrml

Well Joe, where does it go next? Who will adopt h-anim? How will the content creators get rewarded for their efforts? Many folks gave up much time...

I feel that microsoft didn’t want it to succeed, every update broke something else, the o/s, the browser, dx9... viruses plagued my system despite running Norton... does X3D really work on the Internet? 
 
I spent years in virtual reality, now chickens and bees are my reality.  
Sent from Mr. Phillip's iPhone


On May 19, 2021, at 4:59 PM, Joseph D Williams <joedwil at earthlink.net> wrote:

Real Fine, Phillip, your work with Flux and spz helped show a way.
Thanks 
Joe
 
 
From: Phillip Sand Hansel II
Sent: Friday, April 30, 2021 9:38 PM
To: Don Brutzman
Cc: Joe D Williams; Myeong Won Lee; William O Glascoe; Anita Havele; Nicholas Polys; Vincent Marchetti
Subject: Re: Unsubscribe www-vrml
 
I’m glad to hear that progress is being made in h-anim. I did a lot of work with it prior to 2003. Perhaps the most impressive was a model that would name the joint when moused over. All my efforts were possible through the programming skills of Keith Victor; author of Spazz3D. 
 
Sadly, the perfection we had in 1997 was upgraded and improved until nothing worked anymore. I don’t believe I  have a plug in that works properly (as Blaxxun Contact worked). 
 
The World Builder’s Guild was all about individuals creating content for CyberTown. Builders from around the globe met at noon Saturday for about 7 years. We’d discuss issues, then often take a “field trip”  to view someone’s latest world. 
 
VRML is dead (long live X3D), CyberTown closed down, and Blaxxun morphed into something else.  (And none of it works on my phone; my primary  computing platform these days.) 
 
Despite all that, I remain friends with many former World Builders on Facebook. 
 
Of interest still may be my avatar previewer or some of my worlds created for the CyberTown Suburbs. 
 
http://philliphansel.org/avatars/avpreview/avfset.htm
 
http://philliphansel.org/suburbs/
 
http://philliphansel.org/avatars/hanim/hanim_frame.htm
 
The avatar preview stuff  used DOM to stimulate events in the wrl. I don’t know if that works anymore... so many security issues arose since our simpler times.   The textures were relative to the wrl, that doesn’t seem to work as they don’t get downloaded anymore. 
 
Our humble and fun efforts  were eclipsed by banks of supercomputers (render farm) and teams of specialized talent... Sully’s Hair Team in Monsters Inc for instance. My Fencer 🤺 avatar composed of graphic primitives  just cant compete. 



Similarly, I made a lot of web pages in Notepad... that doesn’t cut it anymore. Now we need Web Designers with expensive software and a team of graphic artists and database programmers, etc... I’m an old man, with old broken tools. 😔  



 
You are welcomed to look at or even use anything of interest on the site. We can continue this conversation, but VRML (3D) was hard enough when it all worked. 



 
Sent from Mr. Phillip's iPhone



On Apr 28, 2021, at 11:07 AM, Don Brutzman <brutzman at nps.edu> wrote:
Hi Phillip, hope you are well.

Joe Williams, William Glascoe, Myeong Won Lee (all cc:ed) and I keep proceeding slowly/steadily on HAnim capabilities.  X3D4 and HAnim2 stability is helping.

Hope you can be part of the continuing journey.  If willing perhaps you could do a demo of World Builder's Guild, it would be great to record it and share your achievements on YouTube.

* https://www.philliphansel.org

On 2/1/2020 8:54 PM, Phillip Hansel II wrote:


Unsubscribe
Sent from Mr. Phillip's iPhone

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
 

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