[x3d-public] ECMAScript 6 X3D API

Joseph D Williams joedwil at earthlink.net
Sat Nov 6 16:23:05 PDT 2021


According to the code, click.wav should be  with the example in the same directory as  the code. 
Any wav could be used.


From: John Carlson
Sent: Thursday, November 4, 2021 1:27 PM
To: Joseph D Williams
Cc: x3d-public at web3d.org
Subject: Re: [x3d-public] ECMAScript 6 X3D API

Joe, could you let me know if the click.wav is in the standard?  There’s not really a way to really test without it.

John

Sent from my iPad


On Oct 31, 2021, at 6:55 PM, Joseph D Williams <joedwil at earthlink.net> wrote:

 
Looks like great stuff if I as a simple user of the x3d ecmascript SAI ever needed to know about it in order to create and use x3d Script node. 
All I want to know is will this example work. 
 
 
ISO/IEC 19775-2 Index page (web3d.org)
 
https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html
 
ISO/IEC 19777-1 Edition 2 -- X3D ECMAScript binding (web3d.org)
 
https://www.web3d.org/documents/specifications/19777-1/V3.3/index.html
ISO/IEC 19776-1:2015 — X3D XML encoding — Index (web3d.org)
https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/examples.html#ScriptingExample
Here is the example:
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN"
  "http://www.web3d.org/specifications/x3d-3.0.dtd">
 
<X3D version='3.0' profile='Immersive'>
  <head>
    <meta name='filename' content='Scripting.x3d'/>
  </head>
  <Scene>
    <Script DEF='OpenVault'>
      <field name='openVault' type='SFTime' 
             accessType='inputOnly'/>
      <field name='combinationEntered' type='SFBool' 
             accessType='inputOnly'/>
      <field name='vaultUnlocked' type='SFTime' 
             accessType='outputOnly'/>
      <field name='unlocked' type='SFBool' value='false' 
             accessType='initializeOnly' />
      <![CDATA[
      ecmascript:
      function combinationEntered (value) {
        unlocked = value;
      }
      function openVault(value) {
      if (unlocked) vaultUnlocked = value;
      }
      ]]>
    </Script>
    <Shape>
      <Appearance>
        <Material diffuseColor='1 0 0'/>
      </Appearance>
      <Sphere/>
    </Shape>
    <Sound maxBack='1000' maxFront='1000' minBack='1000' minFront='1000'>
      <AudioClip DEF='Click' stopTime='1' 
        description='clicking sound' url='"click.wav"'/>
    </Sound>
    <TouchSensor DEF='TS'/>
    <ROUTE fromNode='TS' fromField='isOver' 
           toNode='OpenVault' toField='combinationEntered'/>
    <ROUTE fromNode='TS' fromField='touchTime' 
           toNode='OpenVault' toField='openVault'/>
    <ROUTE fromNode='OpenVault' fromField='vaultUnlocked' 
           toNode='Click' toField='startTime'/>
  </Scene>
</X3D>
 
Click here to view this example in a 3D scene window.
 
If already ok for some tools please tell me: 
How can we best be sure that when that ‘Click here’ in the spec or in this note gets made, that it works as described using any competent html Dom webGL ecmascript browser, not in a sandbox (at least show the geometry and retrieve that .wav), free to interact with the rest of our WWW. 
 
Thanks for all, 
Joe 
 
 
From: John Carlson
Sent: Sunday, October 31, 2021 1:16 PM
To: x3d-public at web3d.org
Subject: [x3d-public] ECMAScript 6 X3D API
 
More work done on es6x3d:
 
https://GitHub.com/coderextreme/es6x3d
 
Changes for MFString, and other MF work.
 
Still lots of work to do, including possible export to three.js
 
John
 
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