[x3d-public] ECMAScript 6 X3D API

John Carlson yottzumm at gmail.com
Tue Nov 9 09:42:12 PST 2021


Joe, if you have not done so already,  save off the html below, save in a
folder with click.wav.   If the html is in index.html, and you have
previously saved off the standard example as JoeExample.x3d in the same
folder then there should be click.wav, index.html and JoeExample.x3d in the
same folder.   Open index.html in the browser.

I think that’s the best way to get the example to work.   I’m not even sure
what the x3d is supposed to do by reading it.   Do you need to attach the
TouchSensor to a shape?  Idk

On Sun, Oct 31, 2021 at 11:14 PM John Carlson <yottzumm at gmail.com> wrote:

> Try this:
>
> <!DOCTYPE html>
> <html>
> <html>
>  <head>
>   <meta charset="utf-8"/>
> <link rel="stylesheet" type="text/css" href=
> "https://create3000.github.io/code/x_ite/latest/dist/x_ite.css"
> <https://create3000.github.io/code/x_ite/latest/dist/x_ite.css>/>
> <script type="text/javascript" src=
> "https://create3000.github.io/code/x_ite/latest/dist/x_ite.min.js"
> <https://create3000.github.io/code/x_ite/latest/dist/x_ite.min.js>></scrip
> t>
> <script type="text/javascript" src="
> https://raw.githack.com/andreasplesch/x_ite_dom/master/release/x_ite_dom.
> 1.3.js"></script>
>   <style>
> X3DCanvas {
>   width: 300px;
>   height:150px;
> }
>
> body {
>        margin:0px;
>        padding:0px;
> }
>   </style>
>   </head>
>  <body>
>    <X3DCanvas cache='false' url='"JoeExample.x3d"'>
>           <p>Your browser may not support all features required by
> X_ITE!</p>
>           <Scene>
>           </Scene>
>    </X3DCanvas>
>  </body>
> </html>
> On 10/31/21 18:55, Joseph D Williams wrote:
>
>
>
> Looks like great stuff if I as a simple user of the x3d ecmascript SAI
> ever needed to know about it in order to create and use x3d Script node.
>
> All I want to know is will this example work.
>
>
>
>
>
> ISO/IEC 19775-2 Index page (web3d.org)
> <https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html>
>
>
>
> https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html
>
>
>
> ISO/IEC 19777-1 Edition 2 -- X3D ECMAScript binding (web3d.org)
> <https://www.web3d.org/documents/specifications/19777-1/V3.3/index.html>
>
>
>
> https://www.web3d.org/documents/specifications/19777-1/V3.3/index.html
>
> ISO/IEC 19776-1:2015 — X3D XML encoding — Index (web3d.org)
> <https://www.web3d.org/documents/specifications/19776-1/V3.3/index.html>
>
>
> https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/examples.html#ScriptingExample
>
> Here is the example:
>
> *<?xml version="1.0" encoding="utf-8"?>*
>
> *<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN"*
>
> *  "http://www.web3d.org/specifications/x3d-3.0.dtd" <http://www.web3d.org/specifications/x3d-3.0.dtd>>*
>
>
>
> *<X3D version='3.0' profile='Immersive'>*
>
> *  <head>*
>
> *    <meta name='filename' content='Scripting.x3d'/>*
>
> *  </head>*
>
> *  <Scene>*
>
> *    <Script DEF='OpenVault'>*
>
> *      <field name='openVault' type='SFTime' *
>
> *             accessType='inputOnly'/>*
>
> *      <field name='combinationEntered' type='SFBool' *
>
> *             accessType='inputOnly'/>*
>
> *      <field name='vaultUnlocked' type='SFTime' *
>
> *             accessType='outputOnly'/>*
>
> *      <field name='unlocked' type='SFBool' value='false' *
>
> *             accessType='initializeOnly' />*
>
> *      <![CDATA[*
>
> *      ecmascript:*
>
> *      function combinationEntered (value) {*
>
> *        unlocked = value;*
>
> *      }*
>
> *      function openVault(value) {*
>
> *      if (unlocked) vaultUnlocked = value;*
>
> *      }*
>
> *      ]]>*
>
> *    </Script>*
>
> *    <Shape>*
>
> *      <Appearance>*
>
> *        <Material diffuseColor='1 0 0'/>*
>
> *      </Appearance>*
>
> *      <Sphere/>*
>
> *    </Shape>*
>
> *    <Sound maxBack='1000' maxFront='1000' minBack='1000' minFront='1000'>*
>
> *      <AudioClip DEF='Click' stopTime='1' *
>
> *        description='clicking sound' url='"click.wav"'/>*
>
> *    </Sound>*
>
> *    <TouchSensor DEF='TS'/>*
>
> *    <ROUTE fromNode='TS' fromField='isOver' *
>
> *           toNode='OpenVault' toField='combinationEntered'/>*
>
> *    <ROUTE fromNode='TS' fromField='touchTime' *
>
> *           toNode='OpenVault' toField='openVault'/>*
>
> *    <ROUTE fromNode='OpenVault' fromField='vaultUnlocked' *
>
> *           toNode='Click' toField='startTime'/>*
>
> *  </Scene>*
>
> *</X3D>*
>
>
>
> Click here <https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/Examples/Scripting.x3d> to view this example in a 3D scene window.
>
>
>
> If already ok for some tools please tell me:
>
> How can we best be sure that when that ‘Click here’ in the spec or in this note gets made, that it works as described using any competent html Dom webGL ecmascript browser, not in a sandbox (at least show the geometry and retrieve that .wav), free to interact with the rest of our WWW.
>
>
>
> Thanks for all,
>
> Joe
>
>
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Sunday, October 31, 2021 1:16 PM
> *To: *x3d-public at web3d.org
> *Subject: *[x3d-public] ECMAScript 6 X3D API
>
>
>
> More work done on es6x3d:
>
>
>
> https://GitHub.com/coderextreme/es6x3d
>
>
>
> Changes for MFString, and other MF work.
>
>
>
> Still lots of work to do, including possible export to three.js
>
>
>
> John
>
>
>
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