[x3d-public] FW: animated 3D multiuser. When? How?

John Carlson yottzumm at gmail.com
Wed Nov 10 15:47:54 PST 2021


Yes, I noticed a hemisphering effect in the shader that was not present
before.   This particular page has not been looked at in a long time.

Thanks for the feedback, Joe.

On Wed, Nov 10, 2021 at 2:19 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

>
>
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> This is just great stuff, combining years of experience with the deepest
> graphics tools, html, x3d, math, scripting, great photo collection, and our
> WWW with its standardized extensible interfaces. And, for x3d,I think there
> was some ideas based on NetworkSensor device between scenes and of course
> html dom  Like the kid on the swing we are having fun now. Lets see some
> commentary and questions on the shader code.
>
> Thanks,
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Tuesday, November 9, 2021 5:49 PM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *animated 3D multiuser. When? How?
>
>
>
> I have some parameters on a web page I'd like to share with people
>
> across the web.  I drag the sliders on my web page, and the sliders
>
> modify on their web pages.  The sliders affect the object in the scene.
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> The object and sliders should be near identical on all web pages.
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>
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> https://coderextreme.net/X3DJSONLD/src/main/html/sphere.html
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> I don't need full 3D sharing.  First focus on parameters, and then
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> perhaps position and orientation of the camera.  Each web browser can do
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> graphics on it's own.
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> There are no avatars. Maybe just a pointer would be possible also to share.
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>
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> How might this be done in X3D, in a standards oriented fashion?
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>
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> Why hasn't this already been achieved?   What can I do with DIS?
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>
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> I would suggest something like Socket.IO or Meteor, but I don't know
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> about multi-user DIS, HTML, XML or VRML standards yet (scripts?
>
> WebRTC?). It seems like setting up for multicast is a pain in the rear.
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> And VPN seems like a security incident waiting to happen.
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>
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> Ideally, I could accomplish this without server support, but a community
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> where I could add my friends, like Steam, would be preferred.  It's
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> desirable to be able to put up like a so-called "Multi-press" or Discord
>
> server would be easy for anyone. How do I hook up Discord to a shared
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> web page?
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> Voice can initially be done with other tools (Discord), but I hope X3D
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> audio, W3C audio or WebRTC can be used to do voice communication in the
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> future.
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> I understand I can already do this through zoom in a kind of teacher has
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> entire control kind of way.
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> Can we create a best practices document to select tools for doing such
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> things and the effort required?
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> John
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