[x3d-public] ECMAScript 6 X3D API

John Carlson yottzumm at gmail.com
Sun Oct 31 21:14:08 PDT 2021


Try this:

<!DOCTYPE html>
<html>
<html>
  <head>
   <meta charset="utf-8"/>
<link rel="stylesheet" type="text/css" 
href="https://create3000.github.io/code/x_ite/latest/dist/x_ite.css"/>
<script type="text/javascript" 
src="https://create3000.github.io/code/x_ite/latest/dist/x_ite.min.js"></scrip
t>
<script type="text/javascript" 
src="https://raw.githack.com/andreasplesch/x_ite_dom/master/release/x_ite_dom.
1.3.js"></script>
   <style>
X3DCanvas {
   width: 300px;
   height:150px;
}

body {
        margin:0px;
        padding:0px;
}
   </style>
   </head>
  <body>
    <X3DCanvas cache='false' url='"JoeExample.x3d"'>
           <p>Your browser may not support all features required by 
X_ITE!</p>
           <Scene>
           </Scene>
    </X3DCanvas>
  </body>
</html>

On 10/31/21 18:55, Joseph D Williams wrote:
>
> Looks like great stuff if I as a simple user of the x3d ecmascript SAI 
> ever needed to know about it in order to create and use x3d Script node.
>
> All I want to know is will this example work.
>
> ISO/IEC 19775-2 Index page (web3d.org) 
> <https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html>
>
> https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html
>
> ISO/IEC 19777-1 Edition 2 -- X3D ECMAScript binding (web3d.org) 
> <https://www.web3d.org/documents/specifications/19777-1/V3.3/index.html>
>
> https://www.web3d.org/documents/specifications/19777-1/V3.3/index.html
>
> ISO/IEC 19776-1:2015 — X3D XML encoding — Index (web3d.org) 
> <https://www.web3d.org/documents/specifications/19776-1/V3.3/index.html>
>
> https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/examples.html#ScriptingExample
>
> Here is the example:
>
> *<?xml version="1.0" encoding="utf-8"?>*
> *<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN"*
> *"http://www.web3d.org/specifications/x3d-3.0.dtd">*
> **
> *<X3D version='3.0' profile='Immersive'>*
> *  <head>*
> *    <meta name='filename' content='Scripting.x3d'/>*
> *  </head>*
> *  <Scene>*
> *    <Script DEF='OpenVault'>*
> *      <field name='openVault' type='SFTime' *
> *             accessType='inputOnly'/>*
> *      <field name='combinationEntered' type='SFBool' *
> *             accessType='inputOnly'/>*
> *      <field name='vaultUnlocked' type='SFTime' *
> *             accessType='outputOnly'/>*
> *      <field name='unlocked' type='SFBool' value='false' *
> *             accessType='initializeOnly' />*
> *      <![CDATA[*
> *      ecmascript:*
> *      function combinationEntered (value) {*
> *        unlocked = value;*
> *      }*
> *      function openVault(value) {*
> *      if (unlocked) vaultUnlocked = value;*
> *      }*
> *      ]]>*
> *    </Script>*
> *    <Shape>*
> *      <Appearance>*
> *        <Material diffuseColor='1 0 0'/>*
> *      </Appearance>*
> *      <Sphere/>*
> *    </Shape>*
> *    <Sound maxBack='1000' maxFront='1000' minBack='1000' minFront='1000'>*
> *      <AudioClip DEF='Click' stopTime='1' *
> *        description='clicking sound' url='"click.wav"'/>*
> *   </Sound>*
> *    <TouchSensor DEF='TS'/>*
> *    <ROUTE fromNode='TS' fromField='isOver' *
> *           toNode='OpenVault' toField='combinationEntered'/>*
> *    <ROUTE fromNode='TS' fromField='touchTime' *
> *           toNode='OpenVault' toField='openVault'/>*
> *    <ROUTE fromNode='OpenVault' fromField='vaultUnlocked' *
> *           toNode='Click' toField='startTime'/>*
> *  </Scene>*
> *</X3D>*
> **
> Click here  <https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/Examples/Scripting.x3d> to view this example in a 3D scene window.
> If already ok for some tools please tell me:
> How can we best be sure that when that ‘Click here’ in the spec or in 
> this note gets made, that it works as described using any competent 
> html Dom webGL ecmascript browser, not in a sandbox (at least show the 
> geometry and retrieve that .wav), free to interact with the rest of 
> our WWW.
> Thanks for all,
> Joe **
>
> *From: *John Carlson <mailto:yottzumm at gmail.com>
> *Sent: *Sunday, October 31, 2021 1:16 PM
> *To: *x3d-public at web3d.org
> *Subject: *[x3d-public] ECMAScript 6 X3D API
>
> More work done on es6x3d:
>
> https://GitHub.com/coderextreme/es6x3d
>
> Changes for MFString, and other MF work.
>
> Still lots of work to do, including possible export to three.js
>
> John
>
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>
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>
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>
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>
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