[x3d-public] Procedural collectors, Chaotic collectors

John Carlson yottzumm at gmail.com
Sat Mar 12 14:01:37 PST 2022


Of course, with some of my bubbles,  I am also scaling with something like
lerp.   I’ve forgotten details.

I am not sure if we are talking Newtonian or Quantum collectors at this
point, imagine electrons slurping up photons.   This is where Feynman steps
in.

John

On Sat, Mar 12, 2022 at 3:28 PM GPU Group <gpugroup at gmail.com> wrote:

> One idea is to add collectors to the physics based emitter scenarios.
> The physics changes the particle's position based on physics formulas,
> on each iteration. A collector could have 'influence' on the position,
> based on
> a) time since emitting, with the greater time, the more influence
> position = lerp(delta_time, physics_position, collector_position)
> so that as time goes on, the collector position dominates until the
> particle is at the collector
> b) nearness to a collector - with multiple collectors in the scene, it
> would be nice if a particle would go to the closest collector.
> collector = closest(collector_list,particle_position)
> position = lerp(delta_time, physics_position, collector_position)
> Doug
>
> On Sat, Mar 12, 2022 at 2:12 PM John Carlson <yottzumm at gmail.com> wrote:
> >
> > For a concrete example, one might consider a procedurally generated tree
> (L-system) affected by either a liquid or gas emitter, then try to figure
> out what stress will break a tree limb or root.
> >
> > On Sat, Mar 12, 2022 at 3:05 PM John Carlson <yottzumm at gmail.com> wrote:
> >>
> >> To continue the discussion of collectors, I will introduce 2 newer
> terms, “procedural collector” and “chaotic collector.”   These might be
> considered the opposite of procedural generation and then the variety of
> X3D particle system emitters matched with new collector nodes.
> >>
> >> So there are “garbage emitters/generators” and “garbage collectors,” of
> course.   First we need better modeling of the problem space for collectors.
> >>
> >> X3D Proto Design welcome!
> >>
> >> Fluid system X3D proto design welcome!   Fluid emitters and fluid
> collectors welcome!
> >
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