[x3d-public] Best free animation models

Konstantin Smirnov konstantin.e.smirnov at gmail.com
Tue Mar 15 05:10:04 PDT 2022


Hi
Maybe you can send sophisticated animation examples? Transformation etc
I saw some on x3dom.org

вт, 15 мар. 2022 г., 00:00 Konstantin Smirnov <
konstantin.e.smirnov at gmail.com>:

> Thank you. As I understand, I can use, for example, animation codes for
> free?
> All the site?
>
> пн, 14 мар. 2022 г., 23:28 Joseph D Williams <joedwil at earthlink.net>:
>
>>
>>    - free?
>>
>>
>>
>> Go for it. X3dom folks and everyone will be happy to see you work with
>> examples.
>>
>> Joe
>>
>>
>>
>> *From: *Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
>> *Sent: *Sunday, March 13, 2022 10:20 PM
>> *To: *Joseph D Williams <joedwil at earthlink.net>
>> *Cc: *X3D-Public <x3d-public at web3d.org>
>> *Subject: *Re: [x3d-public] Best free animation models
>>
>>
>>
>> Hi
>>
>>
>>
>> Cool, thanks! I am making a logo with animation
>>
>> Are examples at x3dom.org free?
>>
>>
>>
>> пн, 14 мар. 2022 г., 03:28 Joseph D Williams <joedwil at earthlink.net>:
>>
>>
>>
>> HI,
>>
>> What are you animating?
>>
>> Regular user code for animation will probably include a Time sensor, an
>> interpolator for each item to be animated, and routes to get the timer to
>> the interpolator and the interpolator outputs to the item being animated,
>> Take a look at the JoeKick model and see the timer and interpolator and
>> routes for each of the joint nodes being animated.
>>
>> A simple animation could be done using a script that computes the
>> keyframe for the next animation step. That is shown in the boxman, where
>> the script computes the skin deformation.
>>
>> Good Luck,
>>
>> Joe
>>
>>
>>
>>
>>
>> *From: *Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
>> *Sent: *Sunday, March 13, 2022 2:22 PM
>> *To: *X3D-Public <x3d-public at web3d.org>
>> *Subject: *[x3d-public] Best free animation models
>>
>>
>>
>> Hi
>>
>> Who knows good animation free scripts besides x3d.org?
>>
>>
>>
>> Konstantin
>>
>>
>>
>>
>>
>
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