[x3d-public] Geometry Collectors

GPU Group gpugroup at gmail.com
Sat Mar 19 12:04:57 PDT 2022


In particle emitters, the step formula guides, based on previous location,
and trajectory, and physics formula.
For humanoid-agent emitters and collectors, each particle/humanoid-agent is
assigned a target collector by some formula -random assignment or share-
and the step formula would be based on previous location, target collector
location, and path optimization formula such as object avoidance, social
distancing, walk-light rule obedience, and effort/time minimization. Unlike
particles which are created and possibly destroyed, the humanoid agents
would be recycled after being collected, they would be re-emitted from a
nearby emitter, with new or reversed target.

On Sat, Mar 19, 2022 at 12:52 PM John Carlson <yottzumm at gmail.com> wrote:

> There should be collectors of geometry.   Perhaps time-based groups or
> transforms?   Define “meeting” in X3D?   How does Office Towers do it?
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