[x3d-public] c/c++ compiling help

John Carlson yottzumm at gmail.com
Mon Mar 21 13:45:23 PDT 2022


One might ask,  what is required for a c/c++/c# script.   And rendering?

Thanks,

John

On Mon, Mar 21, 2022 at 2:54 PM John Carlson <yottzumm at gmail.com> wrote:

> I am looking at c/c++/c# examples on sourceforge under x3d/languages/c*.
> Although  I patterned my c/c++ after these, the sourceforge examples are
> very different than my code.  I will have to adopt the “initialize” and
> other methods to get my examples to work.
>
> It has been 2+ years since the upload of some files.  Are the examples,
> exes and dlls still current?
>
> Thanks!
>
> John
>
> On Sun, Mar 20, 2022 at 6:47 PM Myeong Won Lee <myeongwonlee at gmail.com>
> wrote:
>
>> Dear John,
>>
>> We usually use MS Visual Studio C++.
>> However, I have no experience compiling so many files and so I am not
>> aware if there will be problems.
>>
>> Sincerely,
>>
>> Myeong
>>
>> On Sat, Mar 19, 2022 at 3:16 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> I want to compile 6000 c/c++ files into apps on windows.
>>>
>>> What approach should I take?
>>>
>>> John
>>>
>>
>>
>> --
>>
>> Myeong Won Lee, PhD, Professor
>> Faculty of Computer Science, U. of Suwon
>> Hwaseong, Gyeonggi-do, 18323 Korea
>> E-mail) myeongwonlee at gmail.com, mwlee at suwon.ac.kr
>>
>
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