[x3d-public] PBR in X3D4 using glTF and import as Inline

Michalis Kamburelis michalis.kambi at gmail.com
Wed Mar 30 16:19:04 PDT 2022


This is all documented on
https://github.com/michaliskambi/x3d-tests/wiki/Converting-glTF-to-X3D
.

It is linked from the bottom of
https://github.com/michaliskambi/x3d-tests/wiki/2022-Talk-About-X3D-PBR-glTF
:)

Regards,
Michalis

czw., 31 mar 2022 o 00:05 Joseph D Williams <joedwil at earthlink.net> napisał(a):
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> HI All, Thanks Michalis, for the show. PBR stuff very impressive and looking usable. For the gltf files imported as Inlines, I hope you will show more about how you  extract the data from tha gltf node file to create the model as an Inline. Which fields of the gltf node file are used to create what at least must be a Shape with some sort of geometry and colors? Where does the mesh and color come from and how to use this to create the vizualized model? Also the animations. How to generate the behavior model from what is in the gltf file(s)?
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> Thanks Again for the presentation.
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> Joe
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