[x3d-public] Calculations for scenes

Konstantin Smirnov konstantin.e.smirnov at gmail.com
Thu May 5 15:18:49 PDT 2022

By the way, is there a chance for improving performance of algorithms that
can be written in php by automatically converting into CUDA computations?
If make some algorithms and call them from x3d, then make in CUDA

пт, 6 мая 2022 г., 00:57 Konstantin Smirnov <konstantin.e.smirnov at gmail.com

> Thanks. Yes, my engine can solve combinatorial and such problems very fast
> I thought it might be good for fast rendering, any improvements. But how
> to get this easy understanding and well approved.. Existing methods, can
> they solve these problems fast and what are possible improvements, that are
> easy to understand and do
> For example, via Ajax we can pass data to engine, improving performance of
> scenes working, any such constraint programming applications?
> D wave quantum isn't available in all countries
> пт, 6 мая 2022 г., 00:29 John Carlson <yottzumm at gmail.com>:
>> Look into HAnim, Rigid Body Physics, Collisions, Volume Rendering,
>> Particle Systems.  Ray Tracing and Ray Marching are pretty standard for
>> finding intersections and computing lighting, and some solutions include
>> gridding or octrees.   I don’t know if there’s a standard for “global
>> illumination” yet.   Things are moving towards PBR solutions.
>> OC, there’s lots of areas to investigate!   Maybe look into quantum
>> lighting effects?   Maybe try to solve hard math problems in quantum
>> computers.
>> It gets a lot easier if you try to focus on one domain instead of generic
>> systems.   Choose what interests you!
>> Im I’m guessing you’re referring to NP solutions to math problems?
>> John
>> On Thu, May 5, 2022 at 4:03 PM Konstantin Smirnov <
>> konstantin.e.smirnov at gmail.com> wrote:
>>> Thanks a lot! Ideas are fast calculations for scene updates, algorithms
>>> of computations that require hard math systems. If there are any, good to
>>> see
>>> чт, 5 мая 2022 г., 23:59 John Carlson <yottzumm at gmail.com>:
>>>> For X3DOM (web), i would focus languages that compile to WebAssembly
>>>> (WASM).   As far as up-and-coming languages that compile to WASM, i think
>>>> Rust is becoming more and more popular.
>>>> I have not focused on WASM, because AFAIK, DOM manipulation must be
>>>> done in JavaScript.
>>>> Updates to this are welcome!
>>>> Good luck!
>>>> John
>>>> On Thu, May 5, 2022 at 3:40 PM Konstantin Smirnov <
>>>> konstantin.e.smirnov at gmail.com> wrote:
>>>>> Hello
>>>>> Suppose we have very fast calculations for scenes. Some math engine
>>>>> How can it be applied to x3dom?
>>>>> Improving scenes, performance
>>>>> For example, constraint programming, which engines are the most
>>>>> popular and powerful and how they can be used for improving performance?
>>>>> Do you know what are the most popular constraint programming engines,
>>>>> are they used for improving performance, in USA also, and how big is the
>>>>> concurrence in this area?
>>>>> _______________________________________________
>>>>> x3d-public mailing list
>>>>> x3d-public at web3d.org
>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220506/13dfeb7d/attachment.html>

More information about the x3d-public mailing list