[x3d-public] Anyone interested in building an X3D import/export for Three.js?
John Carlson
yottzumm at gmail.com
Tue Oct 11 13:51:07 PDT 2022
Ok! I have 1-2 hours a day to work on it.
Nicholas,
Here are my initial thoughts.
1. Determine which object model to use.
2. Possibly use a preprocessor/post-processor
3. Which profile to target
4. Come up with a good design
5. Investigate previous attempts, formats
6. Develop an exporter, then an importer. So far, I have only worked on
Three.js importers. I do know not know if this will be green field
programming or not.
My next step will be looking at three.js exporters.
On Tue, Oct 11, 2022 at 8:41 AM Nicholas Polys <npolys at vt.edu> wrote:
> Sure!
>
> On Tue, Oct 11, 2022, 6:23 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> https://threejs.org/editor/
>>
>> https://threejs.org/examples/#webgl_loader_vrml
>>
>> https://github.com/coderextreme/three-x3d-loader
>>
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>> x3d-public mailing list
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>>
>
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