[x3d-public] Anyone interested in building an X3D import/export for Three.js?

John Carlson yottzumm at gmail.com
Tue Oct 11 13:51:07 PDT 2022


Ok!   I have 1-2 hours a day to work on it.
Nicholas,

Here are my initial thoughts.

1.  Determine which object model to use.

2.  Possibly use a preprocessor/post-processor

3.  Which profile to target

4. Come up with a good design

5.  Investigate previous attempts, formats

6.   Develop an exporter, then an importer.  So far, I have only worked on
Three.js importers.  I do know not know if this will be green field
programming or not.

My next step will be looking at three.js exporters.



On Tue, Oct 11, 2022 at 8:41 AM Nicholas Polys <npolys at vt.edu> wrote:

> Sure!
>
> On Tue, Oct 11, 2022, 6:23 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> https://threejs.org/editor/
>>
>> https://threejs.org/examples/#webgl_loader_vrml
>>
>> https://github.com/coderextreme/three-x3d-loader
>>
> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
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