[x3d-public] x3d.py Re: Tree-to-tree transformation

John Carlson yottzumm at gmail.com
Wed Aug 2 11:59:09 PDT 2023


I am thinking about X3d.py design.

I was not aware if x3d.py had any input, clarification?

I’m trying to read this:

https://www.web3d.org/x3d/stylesheets/python/python.html


It would seem appropriate to have a core X3D abstract python model, call it
the python object model or POM, and then add what i call python “view,”
“presentation,” or “encoding” models for XML, JSON, X3DOM, VRML, and X_ITE
…input/output, perhaps generated by more than one stylesheet.  I think
stuffing the encodings into one package is not the right design.  We should
follow the standards way of separating abstract architecture from encoding
and binding.

I would propose stylesheets for each encoding,  just like we have for
converting XML to various encodings, X3dTo….xslt.

What’s the counter argument?

I welcome any discussion, this is kind of the monolithic kernel versus
microkernel idea i realize.  Monolithic won.

This is also along the lines of HTMLElement, SVGElement, Node, and Element
in ECMAScript.

You can still stuff it all in the same x3d.py file, one can also support
XML(), VRML() methods on the abstract model that defer or delegate to
encoding models.  I don’t think anything breaks.

Is this somehow un-pythonic?

John

On Wed, Aug 2, 2023 at 1:21 PM John Carlson <yottzumm at gmail.com> wrote:

> Does anyone know good tools for tree-to-tree transformation?  I know ANTLR
> and XML/XSL/XSLT.  I guess this is pretty much a compiler task.  Are there
> tools for Classic VRML and JSON?  Python/Perl/ECMAScrpt?
>
> John
>
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