[x3d-public] SAI > X3DMatrix3 > setTransform > rotation > SFVec3f?
John Carlson
yottzumm at gmail.com
Wed Aug 2 14:40:37 PDT 2023
Matrix4 is for perspective.
On Wed, Aug 2, 2023 at 4:25 PM GPU Group <gpugroup at gmail.com> wrote:
>
> https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/functions.html#Matrix3
>
> https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html
> https://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations
> Am I right to assume we want to use Matrix3 for Affine 2D transforms?
> if so how should I use an SFVec3f for a 2D rotation?
> If not how should I use an SFVec3f for a 3D rotation?
> Thanks,
> -Doug
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