[x3d-public] Worth to mention, X_ITE improvements of las 6 month

Michalis Kamburelis michalis.kambi at gmail.com
Fri Aug 4 08:17:59 PDT 2023


Oh fantastic, I see also https://create3000.github.io/sunrize/ . And
so it will just support everything X_ITE supports. Great!

Thank you, adding for TODO this weekend to explore it :)

Regards,
Michalis

pt., 4 sie 2023 o 17:10 Holger Seelig <holger.seelig at yahoo.de> napisał(a):
>
> ParticleSystems can be designed exactly as specified in X3D4. It is perhaps a bit premature to mention this here, but there is already an authoring software called Sunrize based on X_ITE, which of course simplifies the creation of scenes that also supports ParticleSystems.
>
> Sunrize: https://www.npmjs.com/package/sunrize
>
> --
> Holger Seelig
> Leipzig, Germany
>
> holger.seelig at yahoo.de
> https://create3000.github.io/x_ite/
>
> Am 04.08.2023 um 16:54 schrieb Michalis Kamburelis <michalis.kambi at gmail.com>:
>
> That's an impressive list of features, thank you!
>
> One thing that caught my attention: "GPU accelerated ParticleSystems".
> In connection to this, questions:
>
> - Do you have more complex / impressive examples of using X3D particle systems?
>
> - Do you have some authoring pipeline for particle systems in X3D
> (aside from "hacking in a text editor" :) )? Any tool able to design /
> export X3D particle systems?
>
> Context: We are working on particle systems in CGE (also with a
> GPU-accelerated implementation). We wonder whether it is worth
> aligning our capabilities with X3D nodes for particle systems.
> Practically speaking, it depends on whether there's any authoring tool
> support for X3D particle systems.
>
> Regards,
> Michalis
>
> pt., 4 sie 2023 o 16:40 Holger Seelig <holger.seelig at yahoo.de> napisał(a):
>
>
> We have been working hard the last 6 months to make X_ITE even better. There are a lot of major changes to make X_ITE more advanced. I will mention here some significant improvements:
>
> * New Menu Design
>
> * Use of Vertex Array Objects
>
> * Thick Lines
>
> * Line Stipples
>
> * Points and Lines picking
>
> * GPU accelerated ParticleSystems
>
> * Branchless Shaders
>
> * Webpack as bungling system
>
> * Use of native JS Module system
>
> * Integrated DOM Integration
>
> * Use of JS Custom Elements API with x3d-canvas
>
> * New Website Design
>
> * Generation of X3D JSON output
>
> * Output Styles for to[X3D|VRML|JSON]String
>
> * X3D Tidy npx program
>
> * Animated GIF support
>
> * Configurable Antialiasing
>
> * New glTF Parser
>
> * New ImageTextureAtlas node
>
> * New OBJ Parser
>
> * New SVG Parser
>
> * New STL Parser
>
> * Use of JS fetch API
>
> * GPU accelerated Picking (pointing devices)
>
> * glTF Draco compression Support
>
> * Automated Testing Environment
>
> * New PLY Parser
>
> * Support for glTF Skinning
>
> * GPU accelerated HAnimHumanoid
>
> * New HAnimMotion node
>
> * Order Independent Transparency
>
> * X3D Image npx program
>
>
> And that’s not the end, development is going further.
>
> Best regards,
> Holger
>
> --
> Holger Seelig
> Leipzig, Germany
>
> holger.seelig at yahoo.de
> https://create3000.github.io/x_ite/
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>



More information about the x3d-public mailing list