[x3d-public] Super simple animations?
Joe D Williams
joedwil at earthlink.net
Sun Aug 6 11:11:49 PDT 2023
John, look at the Event Utilities in the spec. There may be somthing there you can use.
If you use the events as intended, then it is possible to chain timesensors .
Joe
-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Aug 6, 2023 10:34 AM
To: GPU Group <gpugroup at gmail.com>
Cc: X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: [x3d-public] Super simple animations?
Yes, a musical playlist is exactly the metaphor I want, allowing for multiple voices within a song, of course!
John
On Sun, Aug 6, 2023 at 12:25 PM GPU Group <gpugroup at gmail.com (mailto:gpugroup at gmail.com)> wrote:
MIDI nodes are a bit like that - you can design the event sequence / timing in a MIDI authoring tool, then play the .mid file and route from ToneSplitter. I'm thinking about a fireworks scene combining particle physics and midi event sequencing. Perhaps we need something more general, as a utility node set.-Doug
On Sun, Aug 6, 2023 at 11:14 AM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
Conceptually one could do this with a switch, but i don’t know about events from the switch to enable the child TimeSensor or the startTime.
If you tell me to do use a Script, why not put imperative code in an encoding instead?
John
On Sun, Aug 6, 2023 at 11:17 AM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
I would like something like a TimeSensorSequencerGroup that enables and disables children TimeSensors in order of appearance in the code, if such a thing exists. No need to fiddle with TimeSensor fields, the SequencerGroup does it for you.
I know this is imperative programming, and not declarative, but sometimes, you’ve got to bite the bullet of simplicity.
Thanks!
John
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