[x3d-public] Super simple animations?
John Carlson
yottzumm at gmail.com
Sun Aug 6 19:02:54 PDT 2023
Sorry, I tried to paste, but I sent the previous message instead. To
continue:
https://stackoverflow.com/questions/7662518/vrml-route-as-a-parameter-in-proto
describes how to send ROUTE to a PROTO, but it uses Script. Is there
another solution?
Thanks!
John
On Sun, Aug 6, 2023 at 8:58 PM John Carlson <yottzumm at gmail.com> wrote:
>
>
> On Sun, Aug 6, 2023 at 8:40 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Understood that I don't need script. Understand that I suffer from
>> carpal tunnel and I don't want to waste a lot of time editing duplicate
>> code. Maybe we can do something like IMPORT/EXPORT or prototypes.
>>
>
> I'm thinking I can declare a PROTO, say JumpAndRunAnimation, and pass 2
> SFNodes (or an MFNode) which contain the Animation Groups. I'm hoping that
> this will create a separate namespace for the interpolators and TimeSensors
> found in the Animation Groups. After I pass in the Animation Groups, I use
> event utilities to chain the animation groups passed into the proto in
> order. I'll have to somehow do the chaining between Animation Group
> TimeSensors in the PROTO. I've not done PROTOs in VRML yet, so this should
> be a challenge. Hmm. Is that all? How do I do chaining on any number of
> Animation Groups?
>
> Where do I put the ROUTEs that turn on one Animation group and turn off
> the other Animation groups? In a Switch? Does that work? Can I pass a
> similar list of ROUTEs to the PROTO?
>
>
> Thanks!
>
> John
>
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