[x3d-public] Super simple animations?

John Carlson yottzumm at gmail.com
Sun Aug 6 19:02:54 PDT 2023


Sorry, I tried to paste, but I sent the previous message instead.  To
continue:

https://stackoverflow.com/questions/7662518/vrml-route-as-a-parameter-in-proto

describes how to send ROUTE to a PROTO, but it uses Script. Is there
another solution?

Thanks!

John

On Sun, Aug 6, 2023 at 8:58 PM John Carlson <yottzumm at gmail.com> wrote:

>
>
> On Sun, Aug 6, 2023 at 8:40 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Understood that I don't need script.  Understand that I suffer from
>> carpal tunnel and I don't want to waste a lot of time editing duplicate
>> code.  Maybe we can do something like IMPORT/EXPORT or prototypes.
>>
>
> I'm thinking I can declare a PROTO, say JumpAndRunAnimation, and pass 2
> SFNodes (or an MFNode) which contain the Animation Groups.  I'm hoping that
> this will create a separate namespace for the interpolators and TimeSensors
> found in the Animation Groups. After I pass in the Animation Groups, I use
> event utilities to chain the animation groups passed into the proto in
> order.  I'll have to somehow do the chaining between Animation Group
> TimeSensors in the PROTO.  I've not done PROTOs in VRML yet, so this should
> be a challenge.  Hmm.  Is that all?  How do I do chaining on any number of
> Animation Groups?
>
> Where do I put the ROUTEs that turn on one Animation group and turn off
> the other Animation groups?  In a Switch?  Does that work?   Can I pass a
> similar list of ROUTEs to the PROTO?
>
>
> Thanks!
>
> John
>
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