[x3d-public] Please comment on my ideas

Andreas Plesch andreasplesch at gmail.com
Tue Aug 8 19:04:29 PDT 2023


Well, hopefully the example you had invoked was representative enough to
provide patterns for other use. Limited repetition through an intermediate
ScalarInterpolator and chaining through stoptime to starttime routing
should be helpful for combining any related animations.

Andreas

---on the phone---

On Tue, Aug 8, 2023, 8:38 PM John Carlson <yottzumm at gmail.com> wrote:

> I'm not actually doing a run/jump/run/jump/.. thingy.  I just have a list
> of animations, some of which repeat. Each character has a list of
> animations.
>
> I was experimenting to see if I could get something working.  Currently I
> have a very long run followed by a short jump (wrong). Plus the
> animation takes 10 seconds to start.
>
> I do have a skip animation to work on, maybe that's a bit of run and
> jump.  But not too high.
>
> John
>
> On Tue, Aug 8, 2023 at 6:42 PM Andreas Plesch <andreasplesch at gmail.com>
> wrote:
>
>> Apologies in advance for the lack of formatting,  the phone makes it hard.
>>
>> Let me give it a try but there are many approaches.
>>
>> If the goal is to have a run animation with a small jump at regular
>> intervals, the simple solution is to combine all interpolation data into a
>> single large interpolator and loop it. If that is not possible or
>> considered wasteful or not elegant enough, the task becomes chaining say 9
>> repeats of the run animation with one jump animation.
>>
>> Given a design with a single TimeSensor, actually a solution without
>> event utilities may be preferable. I am thinking of an intermediate
>> ScalarInterpolator which chops up the timer fraction_changed into multiple
>> repeating fractions:
>>
>> ScInter DEF 'repeater' key '0 0.1 0.1 0.2 0.2 0.3 .. 0.9 1' keyValue '0
>> 0.5 0 0.5 0 0.5 .. 0.5 1'
>>
>> The run and jump data would still be combined into a single Interpolator
>> which receives the value_changed and where the first half contains run data
>> for a single sequence and the second half jump data.
>>
>> If it is not possible to have a single combined Interpolator, it is
>> necessary to have dedicated TimeSensors for each animation and perhaps use
>> event utilities.
>>
>> Counted repeats of run could then be done in the same way with a
>> repeater. When the run time sensor ends, the stop time gets routed to the
>> start time of the jump timer.  When jump timer ends, the stop time gets
>> routed to the start time of the run timer. I think this is all what is
>> needed, no event utilities or scripts but testing will be necessary.
>>
>> Cheers Andreas
>>
>>
>>
>>
>>
>> ---on the phone---
>>
>> On Tue, Aug 8, 2023, 3:00 PM <x3d-public-request at web3d.org> wrote:
>>
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>>>    1. Please comment on my ideas (John Carlson)
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>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Tue, 8 Aug 2023 11:57:26 -0500
>>> From: John Carlson <yottzumm at gmail.com>
>>> To: Joe D Williams <joedwil at earthlink.net>,  X3D Graphics public
>>>         mailing list <x3d-public at web3d.org>
>>> Subject: [x3d-public] Please comment on my ideas
>>> Message-ID:
>>>         <
>>> CAGC3UEmMvo3VnJNSEQLVJDJNDBFv3Tboh7TRD_MSijbP7x23NA at mail.gmail.com>
>>> Content-Type: text/plain; charset="utf-8"
>>>
>>> I am reposting this because i didn?t get any comments.  Does this look
>>> like
>>> a good approach?  Am I over blowing the steps required?
>>>
>>> On Mon, Aug 7, 2023 at 1:59 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>> > Sample code:
>>> >
>>> > Every 10 seconds, the character kind of jumps, otherwise, Leif is
>>> running.
>>> >
>>> > DEF myRunBooleanSequencer BooleanSequencer {
>>> >         key [ 0 0.9 1.1 2.23 4.3 5.5 6.3 7.3 8.5 8.6 10 ]  #
>>> > Leif_humanoid_root_TranslationInterpolator x 10
>>> >         keyValue [ TRUE FALSE TRUE FALSE TRUE FALSE TRUE FALSE TRUE
>>> FALSE
>>> > TRUE ]
>>> > }
>>> > DEF myJumpBooleanSequencer BooleanSequencer {
>>> >         key [ 0 0.9 1.1 2.23 4.3 5.5 6.3 7.3 8.5 8.6 10 ]  #
>>> > Leif_humanoid_root_TranslationInterpolator x 10
>>> >         keyValue [ FALSE TRUE FALSE TRUE FALSE TRUE FALSE TRUE FALSE
>>> TRUE
>>> > FALSE ]
>>> > }
>>> >
>>> > DEF myJumpTimeTrigger TimeTrigger {
>>> > }
>>> >
>>> > DEF myRunTimeTrigger TimeTrigger {
>>> > }
>>> >
>>> > DEF myJumpBooleanFilter BooleanFilter {
>>> > }
>>> >
>>> > DEF myRunBooleanFilter BooleanFilter {
>>> > }
>>> >
>>> > DEF myJumpBooleanTrigger BooleanTrigger {
>>> > }
>>> >
>>> > DEF myRunBooleanTrigger BooleanTrigger {
>>> > }
>>> >
>>> > ROUTE EverythingTimer.fraction_changed TO
>>> > myRunBooleanSequencer.set_fraction
>>> > ROUTE EverythingTimer.fraction_changed TO
>>> > myJumpBooleanSequencer.set_fraction
>>> >
>>> > ROUTE myRunBooleanSequencer.value_changed TO
>>> myJumpTimeTrigger.set_boolean
>>> > ROUTE myJumpBooleanSequencer.value_changed TO
>>> myRunTimeTrigger.set_boolean
>>> >
>>> > ROUTE myRunBooleanSequencer.value_changed TO
>>> > myJumpBooleanFilter.set_boolean
>>> > ROUTE myJumpBooleanSequencer.value_changed TO
>>> > myRunBooleanFilter.set_boolean
>>> >
>>> > ROUTE myRunBooleanFilter.inputNegate TO RunTimer.enabled
>>> > ROUTE myJumpBooleanFilter.inputNegate TO JumpTimer.enabled
>>> >
>>> > ROUTE myRunTimeTrigger.triggerTime TO RunTimer.startTime
>>> > ROUTE myJumpTimeTrigger.triggerTime TO JumpTimer.startTime
>>> >
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