[x3d-public] Seed for a project
John Carlson
yottzumm at gmail.com
Sat Aug 12 10:37:05 PDT 2023
I discovered a small issue with the ant script, build.xml. Fixed.
Enjoy!
John
On Sat, Aug 12, 2023 at 11:13 AM John Carlson <yottzumm at gmail.com> wrote:
> Here's the seed for a Java (possibly X3D-Edit) project. A graph/grid
> editor.
>
> https://github.com/coderextreme/impact.dir/tree/master/impactVL
>
> I was thinking of adding:
>
> JSON/XML/VRML/BVH/MediaPipeHolistic/JavaSerialized/OpenUSD I/O, beyond
> native.
>
> There seems to be a slight issue with input right now, at least with the
> sort* input files in Impact.java
>
> Make a copy of a file externally before modifying in the tool, there's no
> way to save to another file currently in Impact.java.
>
> The goals are:
>
> 1) provide a way to convert X3D nodes and ROUTEs to BVH with animation.
> This will require converting routes/segments over time to translations and
> rotations. Help is requested.
>
> 2) provide a way to visualize ROUTEs with Java (anyone else have
> something?)
>
> 3) provide different naming convention for different I/O
>
> 4) take input from MediaPipe Holistic (Python) and convert to BVH.
>
> 5) provide a way to debug X3D events in Java.
>
> There are already 2 different visualizations. I hope to add more. One
> (Cell4x4) is based on Jed Donnelly's graphics (see images folder) scanned
> from his Impact project (hence the name). I would like to use this with
> permission, but I haven't heard from him. The Java is mine, based on his
> original idea (not his or other's code).
>
> Note that I haven't tested the Cell.java program much recently.
> Impact.java is what Jed called the "Flow" or "Floweth" language, but his
> idea was to create a textual language. But a challenge is making the 2
> visualizations to work together. The textual language will be implemented
> in X3D/BVH. I don't have a reason to create a new language, nor do I want
> to.
>
> Note that I already have the idea for "Inlines" or expanding nodes into
> another window. I'm not sure how well it's implemented. I'm not sure
> about I/O of nested nodes right now.
>
> This seems like a lot of fun, and maybe even useful, as opposed to X3D
> JSON.
>
> Ant and Makefiles provided. Not gradle. Too many garbage files to worry
> about iwith gradle--I'm not sure why they have all of them. If someone
> wants to provide maven or gradle, that would be cool. Ant is okay in Git
> for Windows. If I have to fall back to Makefiles, I can use Cygwin.
>
> Any problems, file an issue with
> https://github.com/coderextreme/impact.dir/issues. There's one waiting
> for you to close, Jed.
>
> John
>
>
>
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