[x3d-public] [x3d] X3D working group meeting: charter review for 2024, minutes 1 DEC 2023

John Carlson yottzumm at gmail.com
Fri Dec 1 11:38:17 PST 2023


I have not seen improvements between Blender’s 3.6 io_scene_x3d addon and
Blender’s 4.0 io_scene_x3d addon, but feel free to double check me, as my
version may be somewhere between the two.

The Web3DConsortium’s version may predate Blender 3.6.

While we still have to update the io_scene_x3dv addon for 4.0, it’s a
better approach to supporting export for multiple X3D encodings.  There
exist some gotchas right now where you have to make skeleton geometry
transparent.

Has anyone been working on X3D import for Blender?  Can we have a design
discussion?

On Fri, Dec 1, 2023 at 12:22 PM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

> Note that Web3D repository,
> https://github.com/Web3DConsortium/BlenderX3DSupport , is quite
> outdated, when compared to Blender (both general and X3D-specific
> work).
>
> It appears to be a fork of https://github.com/blender/blender-addons
> (which is a mirror of
> https://projects.blender.org/blender/blender-addons.git ).
>
> There have been over 1000+ commits to the
> https://github.com/blender/blender-addons since the Web3D repo was
> forked. And 14 commits (some of which seem important from description)
> specifically to X3D, io_scene_x3d ,
> https://github.com/blender/blender-addons/commits/main/io_scene_x3d ).
>
> So I would say, the first step toward resuming work on
> https://github.com/Web3DConsortium/BlenderX3DSupport should be to
> synch it on top of latest Blender state. It would also be best to make
> it "technically" (as much as GitHub is aware) a fork of
> https://github.com/blender/blender-addons/tree/main , so that
> synchronizing with upstream can be more automated using GitHub UI.
>
> Regards,
> Michalis
>
> pt., 1 gru 2023 o 19:10 Brutzman, Donald (Don) (CIV)
> <brutzman at nps.edu> napisał(a):
> >
> > Attendees: Anita Havele, Vince Marchetti, Nicholas Polys, Dick Puk, Don
> Brutzman.
> >
> >
> >
> > We had an excellent meeting for X3D Working Group today.  First some
> updates:
> >
> >
> >
> > Metaverse Standards Forum (MSF) update.  Web3D Consortium is a founding
> member and quite active contributor to this forum.  Web3D Consortium
> members have standing to participate in MSF activities, if they ask to do
> so.  Some high points:
> >
> >
> >
> > Metaverse Standards Forum: Where Leading Standards Organizations and
> Companies Cooperate to Foster Interoperability Standards for an Open
> Metaverse
> > https://metaverse-standards.org
> >
> >
> >
> > MSF Active Domain Groups
> > https://metaverse-standards.org/domain-groups
> >
> >
> >
> > 3D Web Interoperability
> > https://portal.metaverse-standards.org/document/dl/6140
> > The mission of the 3D Web Interoperability Working Group is to enable
> metaverse capabilities and content to be deployed on the web through
> informing and encouraging the web standards ecosystem to evolve to support
> metaverse use cases and for the web to support and leverage broader
> metaverse interoperability initiatives.
> > Working Group Charter
> > https://portal.metaverse-standards.org/document/dl/5385
> >
> >
> >
> > Blender and MeshLab updates:  much progress has been percolating, but
> the story can be told better to help others understand (and maybe
> contribute too).
> >
> >
> >
> > Blender 4.0 released (but with a change to lighting model) so some
> changes are expected, and further testing is welcome.
> > https://www.blender.org
> >
> >
> >
> > Web3D Consortium gitlab contributions for Blender provides a fork of the
> source (for graphics-programmer experimentation) from the master Blender
> repository.
> > https://github.com/Web3DConsortium/BlenderX3DSupport
> >
> >
> >
> > This comment describes how to replace the Blender-installed X3D
> import-export tool with a substitute import-export tool :
> >
> https://github.com/Web3DConsortium/BlenderX3DSupport/issues/2#issuecomment-1025053490
> > There is at least one additional subbranch going on as well.   If these
> can be shown repeatable and working, perhaps they might be integrated.
> Definitely a potential topic for a future meeting, maybe even recording as
> an informal webinar for use by practitioners.  We will announce this in
> advance – practitioners please consider participating in this future
> session.
> >
> >
> >
> > We will also look ahead to exposing MeshLab as well, there is much
> impressive capability and continuing activity there.
> >
> > https://www.meshlab.net
> > https://github.com/cnr-isti-vclab/meshlab
> >
> >
> >
> > We expect to consider key points, review and improve the Web3D
> Consortium Roadmap diagram which organizes many tasks and categories within
> our internal Web3D technical activities.  Additional strategies are being
> considered by Web3D Consortium leadership.  Anita is shepherding these
> reviews.
> >
> >
> >
> > Testing is another fundamentally valuable future topic to examine.
> Testing is a key shared consideration for all implementations, and frankly
> one of the strongest reasons for steady X3D4 improvements.  Much testing
> capability is already exposed and explained at
> >
> >
> >
> > X3D Resources: Quality Assurance (QA)
> >
> https://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
> >
> >
> >
> > Next, our primary topic for today… review and improve our suggested
> charter goals for 2024.  Current charter:
> >
> >
> >
> > X3D Graphics Working Group
> > The X3D Graphics Working Group addresses all X3D specification issues
> and coordinates the technical development of future improvements.
> > https://www.web3d.org/working-groups/x3d
> >
> > It has been a great year for Web3D capabilities!  We have made a lot of
> significant progress, advancing the X3D 4.0 Architecture and also HAnim 2.0
> specifications.
> >
> > Extensible 3D (X3D) 4.0 Architecture and base components, ISO/IEC
> 19775-1:2023 (final proof)
> >
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/Architecture.html
> >
> >
> >
> > Humanoid animation (HAnim) parts 1 and 2: architecture and motion data
> animation
> > https://www.web3d.org/documents/specifications/19774/V2.0
> >
> >
> >
> > Am thinking we need clear top-level goals to motivate best possible
> influence and impact for X3D in the coming year.  Suggested:
> >
> >
> >
> > X3D Working Group Charter Goals for 2024 (for discussion)
> >
> >
> >
> > Specifications.  Update, review, implement and advance all corresponding
> X3D specifications for file encodings and language encodings, continuing
> rigorous attention to detail through Web3D Consortium, US INCITS H3, and
> ISO/IEC standards development organizations (SDOs).
> > Implementations.  Provide a technical forum to encourage the greatest
> possible development for compliant X3D4 applications, tools and
> converters.  Pay special attention to Humanoid Animation (HAnim), glTF
> import, Web Audio nodes, and other new X3D 4.0 features.
> > Publication.  Support X3D content creators.  Demonstrate how X3D can
> make 3D Graphics part of the modern Web by integrating with key
> infrastructure such as Web3D Conference series, Wikipedia, and other major
> resources.
> > Innovation.  Show how Extensibility mechanisms for X3D can implement new
> capabilities in a standards-compatible way.  When showing great work beyond
> the current standard, develop Web3D Recommended Practices that encourage
> interoperable progress and set the stage for a future X3D 4.x.
> > Metaverse.  Support 3D Web Interoperability Domain Group at Metaverse
> Standards Forum (MSF) by implementing use cases, both providing and gaining
> feedback on successes and next-step goals.
> >
> >
> >
> > We had an excellent discussion about these today, and will take another
> look next week as part of our regular weekly meetings.  All inputs welcome.
> >
> > X3D Working Group teleconference
> > Fridays, 09-1000 pacific
> >
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
> > https://zoom.us/j/148206572  Password 483805
> > https://www.web3d.org/member/teleconference-information
> >
> >
> >
> > Looking forward to continuing conversation with Web3D Consortium
> members, Web3D Board of Directors, and (of course) many interested
> practitioners regarding how X3D4 advances all our many activities next year.
> >
> >
> >
> > Web3D Consortium membership has value!  Please consider:
> >
> > Join Web3D Consortium
> > https://www.web3d.org/join
> >
> >
> >
> > Have fun with X3D!  8)
> >
> >
> >
> > all the best, Don
> >
> > --
> >
> > Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> >
> > Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> >
> > X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
> >
> >
> >
> > _______________________________________________
> > x3d mailing list
> > x3d at web3d.org
> > http://web3d.org/mailman/listinfo/x3d_web3d.org
>
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