[x3d-public] X3D-Edit4.0 NetBeans 18 BVH import
Joe D Williams
joedwil at earthlink.net
Fri Dec 1 20:09:23 PST 2023
> JOINT sacroiliac
{
OFFSET 0.000000 97.241234 0.000000
Yes, these numbers look silly
Is the thing maybe 194 tall?
Probly not. Maybe 1.94?
So guess that the units of this are in cm? and just move the . on x y z and see.
> JOINT vl5
{
OFFSET 0.133384 107.967499 -0.574449
CHANNELS 6 Xposition Yposition Zposition Xrotation Yrotation Zrotation
JOINT vl3
{
For this encoding, use the OFFSET for the before animation default pose joint center
then forget (don't bother trying to use) the
Xposition Yposition Zposition data and
then use the
Xrotation Yrotation Zrotation data list (euler angles) to develop orientation interpolator keyvalues.
Also, you may encounter these files using name of a bone (HAnim Segment) instead. Just be sure the 'bone' data is applied the the parent Joint when you create the skeleton.
Thanks,
Joe
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