[x3d-public] [x3d] X3D working group meeting: charter review for 2024
Joe D Williams
joedwil at earthlink.net
Wed Dec 13 08:27:11 PST 2023
> first trial nodes for Web3D Consortium Recommended Practice will be ImageAtlas
Yes, this is similar to what we can see as keywords in use across the graphics field. It is typical where industry has settled on some higher level terms and structures and used the terms in gui or scripting. The names may be different but he numbers land functionality is the same.
I think the main point is not new nodes but to look at the emerging "industry best practice" data structures and operations and continue to see how to make it easy for someone working at that level to see the opportunity to develop in x3d realistic simulation environment rather than a 'game' environment.
Thanks,
Joe
-----Original Message-----
From: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Sent: Dec 1, 2023 10:55 AM
To: GPU Group <gpugroup at gmail.com>
Cc: consortium at web3d.org <consortium at web3d.org>, X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org>, x3d at web3d.org <x3d at web3d.org>
Subject: Re: [x3d] X3D working group meeting: charter review for 2024
Thanks for excellent suggestions. 3 responses from me:
* Past. We did our level best to follow all Web3D policies and procedures, integrating much public/private comment, well documented in X3D email archive and Mantis issue tracker. I think we succeeded, again proving that the process is effective, and again thank everyone (including yourself) who contributed to the successful completion of X3D 4.0.
* Present, 2024. We will not be pursuing X3D Architecture specification improvements since there is much capability in 4.0 already that deserves broader implementation and exposure. Meanwhile we will encourage Innovation by emphasizing X3D extensibility mechanisms: Inline, Script, Prototype, software libraries supporting source-code implementations that generate X3D, etc. etc. Those nodes that rise to the level of broad usefulness can be considered as Web3D Recommended Practice.
* Future, 2025+. Once all of the corresponding X3D specifications have been updated to match X3D 4.0 architecture, consideration of future specification revision will be possible.
* X3D Graphics Standards Relationships
* https://www.web3d.org/specifications/X3dGraphicsStandardsRelationships.png
The doors remain open. The x3d-public at web3d.org (mailto:x3d-public at web3d.org) mailing list will remain our primary path for sharing new ideas. The x3d at web3d.org (mailto:x3d at web3d.org) mailing list is always available as well for Web3D Consortium members who want to share and discuss ideas privately and confidentially.
Detailed process requirements are all approved by Web3D Board of Directors and published online. Primary documents:
* Web3D Standards Adoption Process
* https://www.web3d.org/standards/adoption-process
* Web3D Contribution Submission Guidelines
* https://www.web3d.org/standards/contribution-guidelines
* Join Web3D Consortium
* https://www.web3d.org/join
* “Web3D Consortium members agree to follow the rules, policies, and restrictions as specified in the following documents:”
* By-Laws
* Intellectual Property Rights (IPR) Policy
* Member Agreement
As ever, we work by consensus. When good ideas are fully ready, consensus is usually pretty easy to assess. For example, am guessing one of our first trial nodes for Web3D Consortium Recommended Practice will be ImageAtlas, since it seems pretty mature but did not meet all of the necessary thresholds for specification prose, multiple implementations, example models and evaluation.
Seems like all of your good ideas here make sense for potential work in 2024 as well. Onward we go.
Again thanks for your many contributions, Doug.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
From: GPU Group <gpugroup at gmail.com>
Sent: Friday, December 1, 2023 9:19 AM
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Cc: x3d at web3d.org; X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org>; consortium at web3d.org
Subject: Re: [x3d] X3D working group meeting: charter review for 2024
Suggestion: clarify end to end process, from CALL FOR NEW FEATURES for the next spec version, how the submissions are filtered / up / down-voted, the iterative process of refinement.
For example someone might have a node proposal. Do they wait for a CALL FOR NEW FEATURES, or do they submit it somewhere, to whom and where, and what email address to they send the proposal to? What implicit rules and standards are applied to evaluate/score such as structural improvement to the node hierarchy, adding features not found anywhere in x3d, convenience node/feature for things already in (which could be done by Proto). How are other browser developers contacted and asked for feedback on implementability on their platform, usefulness to their market, suggestions for improvement, and up/down votes? Where does the proposed node definition go, and how is it marked so as to indicate its development state (number of browsers implementing something like it, variations, passing various scores, etc),
On Fri, Dec 1, 2023 at 9:56 AM Brutzman, Donald (Don) (CIV) <brutzman at nps.edu (mailto:brutzman at nps.edu)> wrote:
I hope that everyone is well.
Topic for X3D weekly working group meeting: review and improve our charter for 2024.
* X3D Graphics Working Group
* The X3D Graphics Working Group addresses all X3D specification issues and coordinates the technical development of future improvements.
* https://www.web3d.org/working-groups/x3d
It has been a great year for Web3D capabilities! We have made a lot of significant progress, advancing the X3D 4.0 Architecture and also HAnim 2.0 specifications.
Am thinking we need clear top-level goals to motivate best possible influence and impact in the coming year. Suggested:
* Specifications. Update, review, implement and advance all corresponding X3D specifications for file encodings and language encodings, continuing rigorous attention to detail through Web3D Consortium, US INCITS H3, and ISO/IEC standards development organizations (SDOs).
* Implementations. Provide a technical forum to encourage the greatest possible development for compliant X3D4 applications, tools and converters. Pay special attention to Humanoid Animation (HAnim), glTF import, Web Audio nodes, and other new X3D 4.0 features.
* Publication. Demonstrate how X3D can make 3D Graphics part of the modern Web by integrating with key infrastructure such as Web3D Conference series, Wikipedia, and other major resources.
* Innovation. Show how Extensibility mechanisms for X3D can implement new capabilities in a standards-compatible way.
* Metaverse. Support 3D Web Interoperability Domain Group at Metaverse Standards Forum (MSF) by implementing use cases and providing feedback on successes and next-step goals.
We will discuss these today and next week as part of our regular weekly meetings. All inputs welcome.
* X3D Working Group teleconference
* Fridays, 09-1000 pacific
* https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
* https://zoom.us/j/148206572 Password 483805
* https://www.web3d.org/member/teleconference-information
Have fun with X3D! 8)
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu (mailto:brutzman at nps.edu)
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
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