[x3d-public] Experience with conversions.
John Carlson
yottzumm at gmail.com
Thu Jul 13 12:07:16 PDT 2023
Agreed, tovrmlx3d can go in both directions. I have upgraded to snapshot
as of today.
On Thu, Jul 13, 2023 at 7:48 AM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:
> To be clear, view3dscene and tovrmlx3d can convert between encodings
> in both directions, classic->XML and XML->classic.
>
> And, as Don said, all X3D capabilities (including skinned animation)
> are the same in all encodings, and should be preserved by all
> convertions.
>
> If there's any problem, please do send a testcase to reproduce. We've
> had a few testcases recently, and from what I can tell we resolved all
> threads -- in particular pointing some issues in models not conforming
> to spec.
>
> Regards,
> Michalis
>
> czw., 13 lip 2023 o 03:59 John Carlson <yottzumm at gmail.com> napisał(a):
> >
> > I’m also looking for new versions of view3dscene, will google, then
> discord.
> >
> > On Wed, Jul 12, 2023 at 6:41 PM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
> >>
> >> John, to ensure there is no unintended misunderstanding: X3D is
> designed and specified so that it might work equivalently across all file
> encodings, programming languages, operating systems, and presentation
> platforms.
> >>
> >>
> >>
> >> “Are we there yet?” well I guess not, but it does feel like we are
> steadily improving, especially with finalization of X3D 4 Architecture
> providing a common functional definition throughout.
> >>
> >>
> >>
> >> So all successes are compliance, and all gaps are therefore either
> erroneous model content or else incomplete implementations. Quality
> assurance (QA) efforts continue.
> >>
> >>
> >>
> >> X3D Resources: Quality Assurance (QA)
> >>
> https://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
> >>
> >>
> >>
> >> Onward we go. Have fun with X3D! 8)
> >>
> >>
> >>
> >> all the best, Don
> >>
> >> --
> >>
> >> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> >>
> >> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> >>
> >> X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
> >>
> >>
> >>
> >> From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of John
> Carlson
> >> Sent: Wednesday, July 12, 2023 2:13 PM
> >> To: X3D Graphics public mailing list <x3d-public at web3d.org>
> >> Subject: Re: [x3d-public] Experience with conversions.
> >>
> >>
> >>
> >> I believe the old X3DV (original) does not do skinned animations, but
> the Classic VRML as created by Michalis does work, AFAICT. XML no. So
> you have to go VRML -> XML -> VRML to get a working model in X_ITE. I think
> this is due to the DEF/USE misordering.
> >>
> >>
> >>
> >> John
> >>
> >>
> >>
> >> On Wed, Jul 12, 2023 at 8:11 AM John Carlson <yottzumm at gmail.com>
> wrote:
> >>
> >> tovrmlx3d.exe does XML => Classic VRML
> >>
> >> x3d-tidy does Classic VRML => XML (but no skin animation?, VRML in
> X_ITE works great!)
> >>
> >>
> >>
> >> YMMV.
> >>
> >>
> >>
> >> Praise to everyone as I now have working XML and X3DV!
> >>
> >>
> >>
> >> John
> >
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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