[x3d-public] JoeKick H-Anim example - error in X3D classic encoding
John Carlson
yottzumm at gmail.com
Mon Jul 24 04:36:04 PDT 2023
Awesome, thanks!
On Mon, Jul 24, 2023 at 6:21 AM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:
> John,
>
> The large number of warnings on LeifRevised.x3dv (you show
> command-line with it):
>
> - Are fixed already. I answered in
> https://github.com/castle-engine/view3dscene/issues/57 yesterday.
>
> - They are also not strictly related to this thread :) They are not on
> JoeKick example.
>
> Regards,
> Michalis
>
> pon., 24 lip 2023 o 13:12 John Carlson <yottzumm at gmail.com> napisał(a):
> >
> > I didn't want to show all the errors because there's over 60k lines:
> >
> > $ ~/Downloads/view3dscene-4.3.0-win64-x86_64/view3dscene/tovrmlx3d.exe
> OutputDir/LeifRevised.x3dv 2>&1 |wc
> > 61667 1269587 10854162
> >
> > I filed a feature request on GitHub, Michalis. Reduce, Reuse, Recycle.
> Maybe a summary per joint?
> >
> > John
> >
> > On Mon, Jul 24, 2023 at 5:52 AM Michalis Kamburelis <
> michalis.kambi at gmail.com> wrote:
> >>
> >> I'm very sorry, by "Josh" -> I meant "John" naturally :)
> >>
> >> Regards,
> >> Muchalis
> >>
> >> pon., 24 lip 2023 o 12:51 Michalis Kamburelis
> >> <michalis.kambi at gmail.com> napisał(a):
> >>
> >> >
> >> > Thanks Don, I confirm that classic encoding version (
> >> >
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3dv
> >> > ) is now equivalent to XML encoding version, so encoding conversions
> >> > are good.
> >> >
> >> > For testing from command-line, one can just process the model with
> >> > tovrmlx3d, as Josh notes, and see if any warnings or errors are
> >> > reported.
> >> >
> >> > Note that "HAnimJoint.skinCoord references not existing coordinate"
> >> > shown above by John are not related to this particular testcase. For
> >> > me now, both XML and classic versions of JoeKick only report the same
> >> > issue -- about texture coordinates lengths.
> >> >
> >> > Regards,
> >> > Michalis
> >> >
> >> > pon., 24 lip 2023 o 12:33 John Carlson <yottzumm at gmail.com>
> napisał(a):
> >> > >
> >> > > You can get the same report from tovrmlx3d.exe, I think Don, see:
> >> > >
> >> > > tovrmlx3d.exe next to the view3dscene.exe
> >> > >
> >> > > Here is a small taste of what happens on a recent X3DV file:
> >> > >
> >> > > $
> ~/Downloads/view3dscene-4.3.0-win64-x86_64/view3dscene/tovrmlx3d.exe
> OutputDir/LeifRevised.x3dv 2>&1 |head
> >> > > tovrmlx3d: Warning: HAnimHumanoid.joints list was empty, fixed to
> list all 54 joints
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 9 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 10 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 11 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 12 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 13 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 14 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 15 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 16 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > > tovrmlx3d: Warning: X3D: HAnimJoint.skinCoord references not
> existing coordinate index 17 (while we have only 0 skin coordinates in
> HAnimHumanoid.skin)
> >> > >
> >> > > Fills the bill.
> >> > >
> >> > > John
> >> > >
> >> > > On Mon, Jul 24, 2023 at 3:19 AM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
> >> > >>
> >> > >> 1. Michalis, thanks for a great trouble report.
> >> > >>
> >> > >>
> >> > >>
> >> > >> I believe the conversion errors are now fixed in X3dToVrml.xslt
> stylesheet, updated model at
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3dv
> >> > >>
> >> > >>
> >> > >>
> >> > >> Unfortunately I discovered that a lot of type checking within that
> stylesheet isn’t really effective due to a puzzling logic error, so there
> may well be other errors like this. More work will likely be needed.
> >> > >>
> >> > >>
> >> > >>
> >> > >> Wondering if you have a command-line mode for validating
> VRML/ClassicVRML models with view3dscene? Perhaps I might be able to add
> that to our regression testing build scripts.
> >> > >>
> >> > >>
> >> > >>
> >> > >> 2. Joe, it's your model, so please send any texture coordinate
> changes you may have and I will update the .x3d model in the archives.
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKickIndex.html
> >> > >>
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3d
> >> > >>
> >> > >>
> >> > >>
> >> > >> Meanwhile there are plenty of warnings from Schematron. They seem
> accurate. The flagged parent-child relationships are either a problem in
> the model, or else (less likely) a problem in the diagnostics (which are
> autogenerated from X3DUOM).
> >> > >>
> >> > >>
> >> > >>
> >> > >> I thought that possibly they are related to your use of loa=’3’
> complexity, but diagnostics looked the same for loa=’4’.
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >> --------- X3D Validator checks commenced for JoeKick.x3d ---------
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing well-formed XML check...
> >> > >>
> >> > >> Checking file:/C:/x3d-code/
> www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3d...
> >> > >>
> >> > >> Well-formed XML check: pass
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing DOCTYPE check...
> >> > >>
> >> > >> [X3dDoctypeChecker] success: valid XML declaration
> found.[X3dDoctypeChecker] success: final X3D 4.0 DOCTYPE found.
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing DTD validation...
> >> > >>
> >> > >> Checking file:/C:/x3d-code/
> www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3d...
> >> > >>
> >> > >> XML DTD validation: pass
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing X3D schema validation...
> >> > >>
> >> > >> Checking file:/C:/x3d-code/
> www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3d...
> >> > >>
> >> > >> Referenced entity at
> http://www.w3.org/TR/2002/REC-xmldsig-core-20020212/xmldsig-core-schema.xsd
> .
> >> > >>
> >> > >> Referenced entity at http://www.w3.org/2001/XMLSchema.dtd.
> >> > >>
> >> > >> Referenced entity at http://www.w3.org/2001/datatypes.dtd.
> >> > >>
> >> > >> XML schema validation: pass
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing X3D regular expression (regex) values check...
> >> > >>
> >> > >> X3D regex check: complete
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing X3dToX3dvClassicVrmlEncoding.xslt conversion check...
> >> > >>
> >> > >>
> >> > >>
> >> > >> Performing X3D Schematron check...
> >> > >>
> >> > >> X3D version 4.0 is approved by Web3D Consortium and focused on
> interoperability with HTML5, glTF2.0 Physically Based Rendering (PBR) and
> Web Audio API, undergoing final administrative review by ISO in 2023.
> [/X3D, diagnostic]
> >> > >>
> >> > >> <meta name='TODO' content='Record information about skin
> coordinates (found in comment at end of scene) as a structured MetadataSet
> containing MetadataString nodes'/> [/X3D/head/meta[7], diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> version='2.0' with X3D
> version='4.0' [/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >>
> ====================================================================================================================
> [/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node
> count(HAnimJoint) within skeleton hierarchy =
> 94[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node
> count(HAnimSegment) within skeleton hierarchy =
> 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node count(HAnimSite)
> within HAnimHumanoid =
> 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node
> count(HAnimSite//Viewpoint) within skeleton hierarchy =
> 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node
> count(HAnimDisplacer) within skeleton hierarchy =
> 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node
> count(<HAnimJoint USE='*' containerField = 'joints'/>) =
> 94[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node
> count(<HAnimSegment USE='*' containerField = 'segments'/>) =
> 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node count(<HAnimSite
> USE='*' containerField = 'sites'/>) =
> 1[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimHumanoid DEF='Joe_Kick' name='Kick'/> node count(<HAnimSite
> DEF='*' name ends with '_view'/>) =
> 0[/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >>
> ====================================================================================================================
> [/X3D/Scene/Group[1]/HAnimHumanoid, diagnostic]
> >> > >>
> >> > >> <HAnimSite DEF='Joe_RootFront_view' name='RootFront_view'/> is not
> a recognized name for HAnim2 HAnimSite
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimSegment/HAnimSite,
> info]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_tarsometatarsal_2'
> name='l_tarsometatarsal_2'/> has parent HAnimJoint name='l_talocrural'
> rather than expected parent name='l_cuneonavicular_2', recommend checking
> model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[1]/HAnimJoint[1]/HAnimJoint/HAnimJoint/HAnimJoint,
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_tarsal_distal_interphalangeal_2'
> name='l_tarsal_distal_interphalangeal_2'/> has parent HAnimJoint
> name='l_metatarsophalangeal_2' rather than expected parent
> name='l_tarsal_proximal_interphalangeal_2', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[1]/HAnimJoint[1]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint,
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_tarsometatarsal_2'
> name='r_tarsometatarsal_2'/> has parent HAnimJoint name='r_talocrural'
> rather than expected parent name='r_cuneonavicular_2', recommend checking
> model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint,
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_tarsal_distal_interphalangeal_2'
> name='r_tarsal_distal_interphalangeal_2'/> has parent HAnimJoint
> name='r_metatarsophalangeal_2' rather than expected parent
> name='r_tarsal_proximal_interphalangeal_2', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint,
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_acromioclavicular'/> name field is required
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2],
> error]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_acromioclavicular' name=''/> is not a
> recognized name for HAnim2 HAnimJoint
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_sternoclavicular'
> name='l_acromioclavicular'/> DEF value does not contain correctly modified
> version of name value (for example, DEF='myPrefix_nameValue' e.g.
> DEF='myPrefix_l_acromioclavicular') - see HAnim section C.2 Humanoid, VRML
> Binding
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint,
> error]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_sternoclavicular'
> name='l_acromioclavicular'/> has parent HAnimJoint name='' rather than
> expected parent name='l_sternoclavicular', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint,
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_carpometacarpal_1'
> name='l_carpometacarpal_1'/> has parent HAnimJoint name='l_radiocarpal'
> rather than expected parent name='l_midcarpal_1', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[1],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_carpometacarpal_2'
> name='l_carpometacarpal_2'/> has parent HAnimJoint name='l_radiocarpal'
> rather than expected parent name='l_midcarpal_2', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_carpometacarpal_3'
> name='l_carpometacarpal_3'/> has parent HAnimJoint name='l_radiocarpal'
> rather than expected parent name='l_midcarpal_3', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_carpometacarpal_4'
> name='l_carpometacarpal_4'/> has parent HAnimJoint name='l_radiocarpal'
> rather than expected parent name='l_midcarpal_4_5', recommend checking
> model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[4],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_l_carpometacarpal_5'
> name='l_carpometacarpal_5'/> has parent HAnimJoint name='l_radiocarpal'
> rather than expected parent name='l_midcarpal_4_5', recommend checking
> model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[5],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_carpometacarpal_1'
> name='r_carpometacarpal_1'/> has parent HAnimJoint name='r_radiocarpal'
> rather than expected parent name='r_midcarpal_1', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[1],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_carpometacarpal_2'
> name='r_carpometacarpal_2'/> has parent HAnimJoint name='r_radiocarpal'
> rather than expected parent name='r_midcarpal_2', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[2],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_carpometacarpal_3'
> name='r_carpometacarpal_3'/> has parent HAnimJoint name='r_radiocarpal'
> rather than expected parent name='r_midcarpal_3', recommend checking model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_carpometacarpal_4'
> name='r_carpometacarpal_4'/> has parent HAnimJoint name='r_radiocarpal'
> rather than expected parent name='r_midcarpal_4_5', recommend checking
> model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[4],
> warning]
> >> > >>
> >> > >> <HAnimJoint DEF='Joe_r_carpometacarpal_5'
> name='r_carpometacarpal_5'/> has parent HAnimJoint name='r_radiocarpal'
> rather than expected parent name='r_midcarpal_4_5', recommend checking
> model
> [/X3D/Scene/Group[1]/HAnimHumanoid/HAnimJoint[1]/HAnimJoint[2]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[3]/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint/HAnimJoint[5],
> warning]
> >> > >>
> >> > >>
> >> > >>
> >> > >> --------- X3D Validator checks complete for JoeKick.x3d ---------
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >> all the best, Don
> >> > >>
> >> > >> --
> >> > >>
> >> > >> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> >> > >>
> >> > >> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> >> > >>
> >> > >> X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
> >> > >>
> >> > >>
> >> > >>
> >> > >> -----Original Message-----
> >> > >> From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of
> Michalis Kamburelis
> >> > >> Sent: Sunday, July 23, 2023 1:44 PM
> >> > >> To: X3D Graphics public mailing list <x3d-public at web3d.org>
> >> > >> Subject: [x3d-public] JoeKick H-Anim example - error in X3D
> classic encoding
> >> > >>
> >> > >>
> >> > >>
> >> > >> "Joe Kick" example linked from
> >> > >>
> >> > >> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/ ,
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKickIndex.html
> >> > >>
> >> > >> , 2 errors:
> >> > >>
> >> > >>
> >> > >>
> >> > >> 1. The "ClassicVRML" encoding version (
> >> > >>
> >> > >>
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeKick.x3dv
> >> > >>
> >> > >> ) seems to be incorrectly converted from XML to classic encoding.
> It contains
> >> > >>
> >> > >>
> >> > >>
> >> > >> """
> >> > >>
> >> > >> DEF Joe_skull_tip_raiser_action HAnimDisplacer { coordIndex 0 1 2
> 3 4 5 6 7 8 9 displacements 0 0.15 0 0 ...
> >> > >>
> >> > >> name "skull_tip_raiser_action"
> >> > >>
> >> > >> }
> >> > >>
> >> > >> """
> >> > >>
> >> > >>
> >> > >>
> >> > >> so the coordIndex and displacements fields miss [ ] around their
> values.
> >> > >>
> >> > >>
> >> > >>
> >> > >> "coordIndex" is MFInt32, "displacements" is MFVec3f, they both
> require [ ] in classic encoding if you want to have a list of arbitrary
> number of elements. If no [ ] are used, the classic encoding parsers have
> to assume they contain 1 item (1 integer on "coordIndex", 1 vector == 3
> floats on "displacements"). Currently parsing this fails, as parser sees
> unexpected numbers in the middle of HAnimDisplacer.
> >> > >>
> >> > >>
> >> > >>
> >> > >> This problem is not present in XML encoding, where no [ ] are
> used, the lists are in separate XML attributes.
> >> > >>
> >> > >>
> >> > >>
> >> > >> 2. The XML encoding version contains invalid number of texture
> coordinates, we have discussed in previously on this list:
> >> > >>
> >> > >>
> >> > >>
> >> > >> X3D: Invalid number of items in an attribute array for shape
> >> > >>
> >> > >>
> "Joe_Humanoid/Joe_Kick/Joe_Shape/IndexedFaceSet(Joe_skin_IndexedFaceSet)":
> >> > >>
> >> > >> Invalid index: 9, but we have 4 items in 2D texture coordinates
> >> > >>
> >> > >>
> >> > >>
> >> > >> Regards,
> >> > >>
> >> > >> Michalis
> >> > >>
> >> > >>
> >> > >>
> >> > >> _______________________________________________
> >> > >>
> >> > >> x3d-public mailing list
> >> > >>
> >> > >> x3d-public at web3d.org
> >> > >>
> >> > >> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> >> > >>
> >> > >> _______________________________________________
> >> > >> x3d-public mailing list
> >> > >> x3d-public at web3d.org
> >> > >> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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