[x3d-public] Metaverse > Multiuser web3d-browser > how sync state?

GPU Group gpugroup at gmail.com
Sat Jun 3 07:03:04 PDT 2023


Assuming there's some method to transmit efficiently, how to keep
non-avatar states synchronized when there are timeSensors, particlePhysics,
touch and dragSensors, scripts etc - a lot of places where states can
change?
Does anyone have their web3d browser working as multi-user?
Is/are there a/some convenient choke-point/s to catch and distribute state
changes?
Thanks,
Doug
Avatar state changes seem more straightforward, with 1 avatar per
other-user joined (and arms for 1st person avatar), easier to keep track of
quantity.
DIS component is more intrusive / works on specific scene content / not
general, (but has detailed peer2peer connectivity design).
Web3d browsers have been traditionally designed around single user. How
hard is it to change them to multi-user?
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