[x3d-public] Mojo Playground available through a JupyterHub
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Mon Jun 19 09:34:00 PDT 2023
I recommend you use the methods to export/launch to X3DOM. If you have a CORS server running locally, you can export/launch to X_ITE as well.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
From: John Carlson <yottzumm at gmail.com>
Sent: Monday, June 19, 2023 6:10 AM
To: Andreas Plesch <andreasplesch at gmail.com>; Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; Joe D Williams <joedwil at earthlink.net>; Peitso, Loren (CIV) <lepeitso at nps.edu>; Vincent Marchetti <vmarchetti at kshell.com>; X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: Mojo Playground available through a JupyterHub
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Well, this appears harder than I thought.
I haven’t gotten x3d python rendering working anywhere recently! Python_OCC? H3Dviewer?
Is there another x3d rendering library (actually a python game engine recommendation would probably be ok) for python (not JavaScript based)??
On Mon, Jun 19, 2023 at 5:55 AM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com> > wrote:
This looks like a promising python library built on top of a native rust GPU driver: https://github.com/pygfx/wgpu-py/blob/main/LICENSE <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fpygfx%2Fwgpu-py%2Fblob%2Fmain%2FLICENSE&data=05%7C01%7Cbrutzman%40nps.edu%7C6c3a4b1466c14e2d934f08db70c6798c%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638227769999994001%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=MkjcY6prPMp7gWyJqwsP9c%2F6%2FScMMi3%2Bl2pf84xH0a8%3D&reserved=0>
First hit in bing when you search for python webgpu!
We're going to start converting JSON to wgpu-py!
Have fun!
John
On Sun, Jun 18, 2023 at 11:14 PM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com> > wrote:
https://www.modular.com/mojo <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.modular.com%2Fmojo&data=05%7C01%7Cbrutzman%40nps.edu%7C6c3a4b1466c14e2d934f08db70c6798c%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638227769999994001%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=ew0csK%2F0epaSwqxTSXgrgxSD1%2F4Zvh5HiZ3Wgi93uUI%3D&reserved=0>
Maybe we can get some people building native X3D graphics in Mojo? By same guys as LLVM.
I’d love to disrupt the C/C++ community with a Python superset that targets CPUs, GPUs, TPUs, etc. at native speeds.
I know one person who does 3D python!
This is not your mama’s C# or Java.
John
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