[x3d-public] Story-to-Motion

Joe D Williams joedwil at earthlink.net
Wed Nov 22 17:18:27 PST 2023


It might be that the closest x3d going on with this is in web3d x3d HAnim WG facial animation standards-track. The facial mesh of various densities are organized into regions activated in certain sets to perform a certain expression.  So, standard keywords and parameter sets can activate standard related areas of the mesh to allow use of standardized animations as well as serve as a prime basis for the personalization of the Humanoid that you really want to do. This is not a quick and simple effort. It is very interesting, design-friendly, much simplified authoring, and much more standardizable and demonstratable at all levels of expression using the hanim displacer concept. 

Joe



-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Nov 21, 2023 3:19 PM
To: Joe D Williams <joedwil at earthlink.net>, X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: Story-to-Motion

Here’s a better link i hope.
 
https://arxiv.org/abs/2311.07446#:~:text=A%20new%20and%20challenging%20task,level%20control%20(motion%20semantics).
 
This should be a better link (added f):
 
https://arxiv.org/pdf/2311.07446.pdf
 
Apologies for multiple posts.
 
John



On Tue, Nov 21, 2023 at 5:08 PM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
https://arxiv.org/pdf/2311.07446.pd
 
Has this research been peer-reviewed?
 
It’s hard to read on my cell phone, I may get my computer and attempt to read it.
 
John 




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