[x3d-public] TextureCoordinate point range…should be reduced?
John Carlson
yottzumm at gmail.com
Fri Nov 24 21:14:25 PST 2023
Can someone explain what a negative point value in a TextCoordinate means
when the texture is an ImageTexture? Does it have something to do with
repeatS and repeatT?
A section in the spec is ok.
Thanks,
John
On Fri, Nov 24, 2023 at 10:32 PM John Carlson <yottzumm at gmail.com> wrote:
> 18.4.7 TextureCoordinate
>
> TextureCoordinate : X3DSingleTextureCoordinateNode {
> SFString [in,out] mapping ""
> SFNode [in,out] metadata NULL [X3DMetadataObject]
> MFVec2f [in,out] point [] (-∞,∞)
> }
>
>
> I ran into a case where I was expecting texture coordinate point values from [0,1] in a texture mapping file, and I got values like -99999 an other negative values, which cause me to ignore the triangles and totally foul up the texture. At this point, I don’t know what negative values mean in a texture coordinate point value and what I should accept for an IFS. It seems like -99999 is dreadfully wrong, but per the spec above, any float value is acceptable. I will check the IFS spec, but if no one has a use case, I recommend reducing the range of the texture coordinate point values.
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20231124/0eb5b0ea/attachment.html>
More information about the x3d-public
mailing list