[x3d-public] Thoughts for x3d.py str() calls
John Carlson
yottzumm at gmail.com
Mon Oct 16 17:22:51 PDT 2023
Don, we don’t have python “examples” but I can send you .blend files which
you can export yourself.
If x3d.py had a way to export python, then we could produce examples.
The skin problem can be “solved” by moving skinCoord after skin on export.
I have done this for skeleton/joints in x3d.py. A more generalized
solution in x3d.py would help skin, but I l’m not ready to do that yet, and
i don’t even know if my changes would be accepted. This does not solve the
case where the Coordinate node is outside the Humanoid.
Not all uses of x3d.py involve converting XML to Python or writing unit
tests. Think about cases where people are constructing the scenegraph on
the fly in an exporter.
John
On Mon, Oct 16, 2023 at 3:47 PM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:
> The x3d.py makes no effort to correct author errors. That is up to the
> author. Trying to “fix” things further can lead to further problems and a
> corrupted model.
>
>
>
> There are a great many models in X3D Examples with DEF and USE which run
> properly in unit tests.
>
>
>
> There are several diagnostics built in for reporting errors. Have you
> tested your erroneous scene to see what you get? If a further error
> diagnostic is needed, we can add it to the X3DPSAIL TODO list. If you
> write a python method to do that, we can test it further and possibly
> integrate it.
>
>
>
> - X3D Python Scene Access Interface Library (X3DPSAIL), TODO
> - https://www.web3d.org/x3d/stylesheets/python/python.html#TODO
>
>
>
> If a correct model is getting exported into another form incorrectly, then
> we can diagnose and fix the conversion. As ever, use-case examples of such
> errors are essential to continuing progress.
>
>
>
> Thanks for all efforts with X3D Python.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
>
>
>
> *From:* GPU Group <gpugroup at gmail.com>
> *Sent:* Monday, October 16, 2023 9:49 AM
> *To:* John Carlson <yottzumm at gmail.com>
> *Cc:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; Joe D Williams <
> joedwil at earthlink.net>; Peitso, Loren (CIV) <lepeitso at nps.edu>; X3D
> Graphics public mailing list <x3d-public at web3d.org>
> *Subject:* Re: Thoughts for x3d.py str() calls
>
>
>
> correction first output is
>
> <Scene>
>
> <Group DEF='A'>
>
> <Transform DEF='C'/>
>
> </Group>
>
> <Group DEF='B'>
>
> <Transform DEF='C'/>
>
> </Group>
>
>
>
> On Mon, Oct 16, 2023 at 10:32 AM GPU Group <gpugroup at gmail.com> wrote:
>
> That may relate to the DEF USE issue with X3D.py:
>
> x x3d.py makes no effort to conjugate DEF and USE and properly order DEF
> before USE in its export stream
>
> - not a common problem unless a node has 2 fields that take the same node
> (directly SF or indirectly in MFNode descendent field)
>
> x it's a problem with HAnimHumanoid which has coordinate and skin fields,
> which typically involve the same Coordinate node
>
> - tinkering can be done in the blender exporter, to do a USE before a
> DEF, but with inconvenience and messy code
>
> If a call can be made in x3d.py before exporting a DEF or USE, then that
> function can be over-ridden to take responsibility for DEF USE conjugation
> and correct output ordering something like this:
>
> node = getDefOrUse(node, node.DEF, node.USE)
>
> and for the x3d.py default it would just return the same element (or
> node), and overrides can do something more sophisticated.
>
>
>
> more..
>
> DEF USE NON-CONJUGATION IN X3D.PY
>
> test_def.py
>
> x3d = X3D()
>
> scene = Scene()
>
> x3d.Scene = scene
>
> grpa = Group(DEF='A')
>
> grpb = Group(DEF='B')
>
> scene.children.append(grpa)
>
> scene.children.append(grpb)
>
> trans = Transform(DEF='C')
>
> grpb.children.append(trans)
>
> grpa.children.append(trans)
>
> blob = x3d.XML()
>
> fp = open("dump.x3d","w+")
>
> fp.write(blob)
>
> fp.close()
>
>
>
> output:
>
> <?xml version="1.0" encoding="UTF-8"?>
>
> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "
> https://www.web3d.org/specifications/x3d-4.0.dtd">
>
> <X3D profile='Full' version='4.0' xmlns:xsd='
> http://www.w3.org/2001/XMLSchema-instance
> <https://nam10.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.w3.org%2F2001%2FXMLSchema-instance&data=05%7C01%7Cbrutzman%40nps.edu%7C5c09532fc6784acf636108dbce67ceb2%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638330717470356414%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=yglIKBZsT6BoJS9%2BDnaKptd%2FEdy4pnjHp4KFFEuFFLQ%3D&reserved=0>'
> xsd:noNamespaceSchemaLocation='
> https://www.web3d.org/specifications/x3d-4.0.xsd'>
>
> <Scene>
>
> <Group DEF='A'>
>
> <Transform USE='C'/>
>
> </Group>
>
> <Group DEF='B'>
>
> <Transform DEF='C'/>
>
> </Group>
>
> </Scene>
>
> </X3D>
>
>
>
> test_def_use.py
>
> from x3d import *
>
>
>
> x3d = X3D()
>
> scene = Scene()
>
> x3d.Scene = scene
>
> grpa = Group(DEF='A')
>
> grpb = Group(DEF='B')
>
> scene.children.append(grpa)
>
> scene.children.append(grpb)
>
> trans = Transform(DEF='C')
>
> grpb.children.append(trans)
>
> grpa.children.append(trans)
>
> blob = x3d.XML()
>
> fp = open("dump.x3d","w+")
>
> fp.write(blob)
>
> fp.close()
>
>
>
> output:
>
> <?xml version="1.0" encoding="UTF-8"?>
>
> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "
> https://www.web3d.org/specifications/x3d-4.0.dtd">
>
> <X3D profile='Full' version='4.0' xmlns:xsd='
> http://www.w3.org/2001/XMLSchema-instance
> <https://nam10.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.w3.org%2F2001%2FXMLSchema-instance&data=05%7C01%7Cbrutzman%40nps.edu%7C5c09532fc6784acf636108dbce67ceb2%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638330717470512654%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=C1CiwnRN22BrRL7097t92ojvanIkKyb8xlQeolJXaGc%3D&reserved=0>'
> xsd:noNamespaceSchemaLocation='
> https://www.web3d.org/specifications/x3d-4.0.xsd'>
>
> <Scene>
>
> <Group DEF='A'>
>
> <Transform USE='C'/>
>
> </Group>
>
> <Group DEF='B'>
>
> <Transform DEF='C'/>
>
> </Group>
>
> </Scene>
>
> </X3D>
>
>
>
>
>
>
>
> On Mon, Oct 16, 2023 at 10:09 AM GPU Group <gpugroup at gmail.com> wrote:
>
> It seems possible to override functions in python, if there are just a few
> to override.
>
> And one suggestion for x3d.py imperfections is to apply fixes at runtime
> in some initialization function.
>
> - that assumes/requires just a few target functions, not 480 functions
> that need to be repaired
>
> - so for some fixes it may be helpful to change the upstream x3d.py to
> call a function that can be easily replaced.
>
> -Doug
>
> Example:
>
> file myclass.py
>
> class Wonky:
>
> def __init__(self):
>
> self.color = "Red"
>
> def func1(self, color :str) -> bool:
>
> if color == self.color:
>
> return True
>
> return False
>
>
>
> file override.py
>
> from myclass import *
>
>
>
> mc = Wonky()
>
> print("match with Blue? "+str(mc.func1("Blue")))
>
>
>
> def func2(self, color: str) -> bool:
>
> if self.color != color:
>
> return True
>
> return False
>
> Wonky.func1 = func2 # <<<<<<<<<<<< OVERRIDE
>
> print("don't match with Blue? "+str(mc.func1("Blue")))
>
>
>
> output:
>
> match with Blue? False
>
> don't match with Blue? True
>
> -Doug
>
>
>
> On Mon, Oct 16, 2023 at 9:55 AM John Carlson <yottzumm at gmail.com> wrote:
>
> Instead of calling str() to print out a value, call a function that does
> precision floating point formatting on floats according to a user’s
> wishes. If the value is a list, call the function recursively with a list
> comprehension, otherwise, call str.
>
>
>
> I think this is doable by mere humans.
>
>
>
> Thanks,
>
>
>
> John
>
>
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