[x3d-public] Thoughts for x3d.py str() calls

John Carlson yottzumm at gmail.com
Mon Oct 16 18:13:09 PDT 2023


Don, there is no error in Doug’s python example.  We’re back to the
multiple parent problem previously discussed.

It is possible to set a flag in nodes that have been output and clear it
afterwards.  It’s also possible to keep a map of DEFed outputted nodes and
put in USE if the node has multiple parents discard the map afterwards. The
latter may be preferred.

Consider the case of a script handling several outputs from the same model.

John

On Mon, Oct 16, 2023 at 3:47 PM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> The x3d.py makes no effort to correct author errors.  That is up to the
> author.  Trying to “fix” things further can lead to further problems and a
> corrupted model.
>
>
>
> There are a great many models in X3D Examples with DEF and USE which run
> properly in unit tests.
>
>
>
> There are several diagnostics built in for reporting errors.  Have you
> tested your erroneous scene to see what you get?  If a further error
> diagnostic is needed, we can add it to the  X3DPSAIL TODO list.  If you
> write a python method to do that, we can test it further and possibly
> integrate it.
>
>
>
>    - X3D Python Scene Access Interface Library (X3DPSAIL), TODO
>    - https://www.web3d.org/x3d/stylesheets/python/python.html#TODO
>
>
>
> If a correct model is getting exported into another form incorrectly, then
> we can diagnose and fix the conversion.  As ever, use-case examples of such
> errors are essential to continuing progress.
>
>
>
> Thanks for all efforts with X3D Python.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
>
>
>
> *From:* GPU Group <gpugroup at gmail.com>
> *Sent:* Monday, October 16, 2023 9:49 AM
> *To:* John Carlson <yottzumm at gmail.com>
> *Cc:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; Joe D Williams <
> joedwil at earthlink.net>; Peitso, Loren (CIV) <lepeitso at nps.edu>; X3D
> Graphics public mailing list <x3d-public at web3d.org>
> *Subject:* Re: Thoughts for x3d.py str() calls
>
>
>
> correction first output is
>
>   <Scene>
>
>     <Group DEF='A'>
>
>       <Transform DEF='C'/>
>
>     </Group>
>
>     <Group DEF='B'>
>
>       <Transform DEF='C'/>
>
>     </Group>
>
>
>
> On Mon, Oct 16, 2023 at 10:32 AM GPU Group <gpugroup at gmail.com> wrote:
>
> That may relate to the DEF USE issue with X3D.py:
>
> x x3d.py makes no effort to conjugate DEF and USE and properly order DEF
> before USE in its export stream
>
> - not a common problem unless a node has 2 fields that take the same node
> (directly SF or indirectly in MFNode descendent field)
>
> x it's a problem with HAnimHumanoid which has coordinate and skin fields,
> which typically involve the same Coordinate node
>
> - tinkering can be done in the blender exporter, to do a USE before a
> DEF,  but with inconvenience and messy code
>
> If a call can be made in x3d.py before exporting a DEF or USE, then that
> function can be over-ridden to take responsibility for DEF USE conjugation
> and correct output ordering something like this:
>
> node = getDefOrUse(node, node.DEF, node.USE)
>
> and for the x3d.py default it would just return the same element (or
> node), and overrides can do something more sophisticated.
>
>
>
> more..
>
> DEF USE NON-CONJUGATION IN X3D.PY
>
> test_def.py
>
> x3d = X3D()
>
> scene = Scene()
>
> x3d.Scene = scene
>
> grpa = Group(DEF='A')
>
> grpb = Group(DEF='B')
>
> scene.children.append(grpa)
>
> scene.children.append(grpb)
>
> trans = Transform(DEF='C')
>
> grpb.children.append(trans)
>
> grpa.children.append(trans)
>
> blob = x3d.XML()
>
> fp = open("dump.x3d","w+")
>
> fp.write(blob)
>
> fp.close()
>
>
>
> output:
>
> <?xml version="1.0" encoding="UTF-8"?>
>
> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "
> https://www.web3d.org/specifications/x3d-4.0.dtd">
>
> <X3D profile='Full' version='4.0' xmlns:xsd='
> http://www.w3.org/2001/XMLSchema-instance
> <https://nam10.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.w3.org%2F2001%2FXMLSchema-instance&data=05%7C01%7Cbrutzman%40nps.edu%7C5c09532fc6784acf636108dbce67ceb2%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638330717470356414%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=yglIKBZsT6BoJS9%2BDnaKptd%2FEdy4pnjHp4KFFEuFFLQ%3D&reserved=0>'
> xsd:noNamespaceSchemaLocation='
> https://www.web3d.org/specifications/x3d-4.0.xsd'>
>
>   <Scene>
>
>     <Group DEF='A'>
>
>       <Transform USE='C'/>
>
>     </Group>
>
>     <Group DEF='B'>
>
>       <Transform DEF='C'/>
>
>     </Group>
>
>   </Scene>
>
> </X3D>
>
>
>
> test_def_use.py
>
> from x3d import *
>
>
>
> x3d = X3D()
>
> scene = Scene()
>
> x3d.Scene = scene
>
> grpa = Group(DEF='A')
>
> grpb = Group(DEF='B')
>
> scene.children.append(grpa)
>
> scene.children.append(grpb)
>
> trans = Transform(DEF='C')
>
> grpb.children.append(trans)
>
> grpa.children.append(trans)
>
> blob = x3d.XML()
>
> fp = open("dump.x3d","w+")
>
> fp.write(blob)
>
> fp.close()
>
>
>
> output:
>
> <?xml version="1.0" encoding="UTF-8"?>
>
> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "
> https://www.web3d.org/specifications/x3d-4.0.dtd">
>
> <X3D profile='Full' version='4.0' xmlns:xsd='
> http://www.w3.org/2001/XMLSchema-instance
> <https://nam10.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.w3.org%2F2001%2FXMLSchema-instance&data=05%7C01%7Cbrutzman%40nps.edu%7C5c09532fc6784acf636108dbce67ceb2%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638330717470512654%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=C1CiwnRN22BrRL7097t92ojvanIkKyb8xlQeolJXaGc%3D&reserved=0>'
> xsd:noNamespaceSchemaLocation='
> https://www.web3d.org/specifications/x3d-4.0.xsd'>
>
>   <Scene>
>
>     <Group DEF='A'>
>
>       <Transform USE='C'/>
>
>     </Group>
>
>     <Group DEF='B'>
>
>       <Transform DEF='C'/>
>
>     </Group>
>
>   </Scene>
>
> </X3D>
>
>
>
>
>
>
>
> On Mon, Oct 16, 2023 at 10:09 AM GPU Group <gpugroup at gmail.com> wrote:
>
> It seems possible to override functions in python, if there are just a few
> to override.
>
> And one suggestion for x3d.py imperfections is to apply fixes at runtime
> in some initialization function.
>
> - that assumes/requires just a few target functions, not 480 functions
> that need to be repaired
>
> - so for some fixes it may be helpful to change the upstream x3d.py to
> call a function that can be easily replaced.
>
> -Doug
>
> Example:
>
> file myclass.py
>
> class Wonky:
>
>   def __init__(self):
>
>     self.color = "Red"
>
>   def func1(self, color :str) -> bool:
>
>     if color == self.color:
>
>       return True
>
>     return False
>
>
>
> file override.py
>
> from myclass import *
>
>
>
> mc = Wonky()
>
> print("match with Blue? "+str(mc.func1("Blue")))
>
>
>
> def func2(self, color: str) -> bool:
>
>   if self.color != color:
>
>     return True
>
>   return False
>
> Wonky.func1 = func2 # <<<<<<<<<<<< OVERRIDE
>
> print("don't match with Blue? "+str(mc.func1("Blue")))
>
>
>
> output:
>
> match with Blue? False
>
> don't match with Blue? True
>
> -Doug
>
>
>
> On Mon, Oct 16, 2023 at 9:55 AM John Carlson <yottzumm at gmail.com> wrote:
>
> Instead of calling str() to print out a value, call a function that does
> precision floating point formatting on floats according to a user’s
> wishes.  If the value is a list, call the function recursively with a list
> comprehension, otherwise, call str.
>
>
>
> I think this is doable by mere humans.
>
>
>
> Thanks,
>
>
>
> John
>
>
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