[x3d-public] visibilityRange for X3DFogObject
Holger Seelig
holger.seelig at yahoo.de
Tue Oct 17 09:21:07 PDT 2023
There is also LocalFog derived from X3DFogObject, it has the same issue:
lists limits for the visibilityRange as 0 to minus infinity, for the
abstract node.
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/environmentalEffects.html#LocalFog
--
Holger Seelig
Leipzig, Germany
holger.seelig at yahoo.de
https://create3000.github.io/x_ite/
> Am 17.10.2023 um 16:26 schrieb Andreas Plesch <andreasplesch at gmail.com>:
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/environmentalEffects.html#X3DFogObject
>
> lists limits for the visibilityRange as 0 to minus infinity, for the
> abstract node.
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/environmentalEffects.html#Fog
>
> list limits for the visibilityRange as 0 to plus infinity, for the
> concrete node.
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/lighting.html#t-foginterpolant
>
> assumes a positive visibilityRange (and probably should explain that
> fogVisibility corresponds to the visibilityRange field).
>
> So I think the abstract node also should list 0 to plus infinity as
> limits (unless there are historical reasons).
>
> This is not critical for implementations since Fog is the only
> concrete node inheriting from X3DFogNode but should be addressed.
>
> Apologies if this is already addressed in the very latest versions.
>
> -Andreas
>
> --
> Andreas Plesch
> Waltham, MA 02453
>
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