[x3d-public] Where has EnvironmentLight node gone?
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Wed Oct 18 07:02:46 PDT 2023
Sorry but EnvironmentLight was not sufficiently complete to make the final
cut for X3D Architecture 4.0. Summary status:
* Mantis Issue Tracker 1336: 17.4.2 EnvironmentLight - Khronos glTF
extension for image based lighting
* https://www.web3d.org/member-only/mantis/view.php?id=1336 (Web3D
Consortium member access)
* Current copy attached
As I recall there were some questions about EnvironmentLight maturity in
glTF 2.0 as well.
If implementers get to a good level of correspondence, and draft
specification prose is produced, then X3D Working Group can consider this as
a Recommended Practice extension and begin the path towards a future X3D
4.1.
Thanks for considering this node and for all efforts.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Holger Seelig
Sent: Wednesday, October 18, 2023 3:03 AM
To: X3D <x3d-public at web3d.org>
Subject: [x3d-public] Where has EnvironmentLight node gone?
I wonder where the EnvironmentLight node has gone. I just implemented it, at
least diffuseTexture and specularTexture field. It should be delivered with
the next version of X_ITE.
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Pa
rt01/components/lighting.html
--
Holger Seelig
Leipzig, Germany
holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de>
https://create3000.github.io/x_ite/
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