[x3d-public] Where has EnvironmentLight node gone?

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Wed Oct 18 07:02:46 PDT 2023


Sorry but EnvironmentLight was not sufficiently complete to make the final
cut for X3D Architecture 4.0.  Summary status:

 

*	Mantis Issue Tracker 1336: 17.4.2 EnvironmentLight - Khronos glTF
extension for image based lighting
*	https://www.web3d.org/member-only/mantis/view.php?id=1336 (Web3D
Consortium member access)
*	Current copy attached

 

As I recall there were some questions about EnvironmentLight maturity in
glTF 2.0 as well.

 

If implementers get to a good level of correspondence, and draft
specification prose is produced, then X3D Working Group can consider this as
a Recommended Practice extension and begin the path towards a future X3D
4.1.

 

Thanks for considering this node and for all efforts.

 

all the best, Don

-- 

Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu

Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149

X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman

 

From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Holger Seelig
Sent: Wednesday, October 18, 2023 3:03 AM
To: X3D <x3d-public at web3d.org>
Subject: [x3d-public] Where has EnvironmentLight node gone?

 

I wonder where the EnvironmentLight node has gone. I just implemented it, at
least diffuseTexture and specularTexture field. It should be delivered with
the next version of X_ITE.

 

https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Pa
rt01/components/lighting.html

 

--

Holger Seelig

Leipzig, Germany

 

holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de> 

https://create3000.github.io/x_ite/

 

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