[x3d-public] Another exciting project. X3D+spreadsheet
Joe D Williams
joedwil at earthlink.net
Thu Oct 19 13:32:19 PDT 2023
Actually, I think if you look at a real high simulation authoring tool, you can get this sort of data, depending upon your subscription. A table or spreadsheet or graphical representation is what you get so that they don't have to give you actual user code for scene events.
> and you wanted to use ROUTEs between the spreadsheet and the VRML.
To me I think I have seen it better that the spreadsheet for a particular animation form, like a walk, be used to generate a prototype animation group that is the actual animation code. Think of how to code the link between the live scene requesting a particular animation and the spreadsheet of keys and values.
Joe
-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Oct 18, 2023 1:30 AM
To: Andreas Plesch <andreasplesch at gmail.com>, Carol McDonald <cemd2 at comcast.net>, Holger Seelig <holger.seelig at googlemail.com>, Joe D Williams <joedwil at earthlink.net>, Nicholas Polys <npolys at vt.edu>, X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Another exciting project. X3D+spreadsheet
What if you had all your animation (chaining, interpolator, sequencers) data in spreadsheets (high and low level) and you wanted to use ROUTEs between the spreadsheet and the VRML or X3D XML text? A change in one place would effect a change in the other places? I did actually get a data structure for this in the past, but not only two documents, but multiple documents…hierarchies, spreadsheets, text documents, you name it. All the documents related together with data binding (ROUTEs) all where similar data appeared. Perhaps a simple Xanadu? The whole thing was being implemented in InterViews/X11, even with consideration for multiple users and automation. Did the web kill it? Yes! Am I somewhat bitter? Yes! Can the web do something similar? Do you want to try? What if the X3D archives also came with tables of animation data (beyond just visualizing routes)? What if we could take Holger’s and Andreas’ editors and add tables for interpolators, animation chaining and sequencers, such that they were plainly visible and editable with near instantaneous response?
Instead of digging through piles and piles of VRML and XML data, it’s all plainly visible in a table?
Think about it. Fun stuff for smart people to think about an implement.
John
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