[x3d-public] Thinking of writing ANTLR4 lexer and parser for ClassicVRML
GPU Group
gpugroup at gmail.com
Mon Oct 23 07:19:37 PDT 2023
tangentially related, may relate to importer for x3d.py:
vrml input
https://sourceforge.net/projects/pyvrml97/
which uses:
from simpleparse.parser import Parser
https://pypi.org/project/SimpleParse/
- EBNF single pass for largely deterministic grammars
parser.py snippet:
grammar = r'''
header :=
headerStatement,profileStatement,componentStatement*,metaStatement*
headerStatement :=
('#X3D',ts,SFNumber,ts,'utf8',ts,headerComment?,newLine)/('#',headerComment?,newLine)
headerComment := -newLine+
profileStatement := 'PROFILE', ts, profileName,newLine
profileName := name
<newLine> := ('\r\n'/'\r'/'\n')
...
On Mon, Oct 23, 2023 at 7:47 AM John Carlson <yottzumm at gmail.com> wrote:
> Hmm.
>
> I'm thinking about generating a Classic VRML grammar from X3DUOM using
> Python, and then using ANTLR4 to generate Java code for inclusion in
> various experiments with GraalVM's Polyglot, Truffle, etc.
>
> Hmm.
>
> Hmm.
>
> Hmm.
>
> Maybe in another life.
>
> John
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>
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