[x3d-public] Need help debugging HAnim X3D Blender export
GPU Group
gpugroup at gmail.com
Sun Sep 17 17:08:07 PDT 2023
John,
Not ahead of you with io_scene_x3dv which I haven't touched in a couple of
months, and it only exported what io_scene_x3d exported for characters: an
IndexedFaceSet.. But if you make progress, I'll copy it over to
io_scene_x3dv when I get back on it, or I can coach you on where / how to
do it.. (I have a few weeks left on other projects).
That .txt file looks a bit like .bvh or Motion node field. So in theory it
can go into a HAnimMotionNode (or to a separate .bvh with some work and
then the/a converter can be run on it, or freewrl can read it directly with
(MotionPlay + MotionDataFile) instead of (Motion)
Keep up the good work!!
-Doug
On Sun, Sep 17, 2023 at 5:26 PM John Carlson <yottzumm at gmail.com> wrote:
> For parties interested in HAnim export from Blender:
>
>
>
> https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3d/export_x3d.py
>
>
> think there’s issues with writeHAnim_begin, which writes HAnimJoInts and
> default HAnimSegments and HAnimSites. I need help mainly with humanoid
> examples. I don’t currently examples have any with “segments”— I’m pulling
> those from a file. I have default boxes where joints are, and one can make
> the skin transparent. I need someone who can dig into XML or VRML HAnim.
>
> I can’t currently import HAnim X3D models that I know of, but Doug can
> correct me if his X3DV plugin is working. Import would be a great help,
> but my focus is on animations right now.
>
> Animations aren’t currently exported for HAnim that I know of. These
> relied on HAnim stuff that wasn’t exported. That is my next thing to
> tackle. If you’re ahead of me Doug on exporting HAnim animations, that
> would be good to know. I have installed your plugin, but I’ve not
> extensively tested it, I can file a bug report. Probably my model would
> not be exported by x3d.py. IDK, something to try.
>
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