[x3d-public] HAnim Winter and Spring: some progress

Holger Seelig holger.seelig at yahoo.de
Mon Sep 18 02:16:24 PDT 2023


The problem with these models is, that several skin coordIndices are referenced up to 12 times in several HAnimJoint nodes. This is too much for a GPU accelerated humanoid. X_ITE only supports 4 references, as specified as minimum in glTF standard. This is normally enough and there are a lot of complex glTF models in the Internet, which will work.

When HAnim was implemented as a CPU, these models also worked, but most of the models consumed so much processing power that there was no real need to talk about them working.

For this reason and because it allows X3D4.0 and HAnim 2.0, I built the GPU version, with the trade-off that not all, and especially too complex models, are no longer supported.

Best regards,
Holger

--
Holger Seelig
Leipzig, Germany

holger.seelig at yahoo.de
https://create3000.github.io/x_ite/

> Am 18.09.2023 um 03:30 schrieb Joe D Williams <joedwil at earthlink.net>:
> 
>  
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/WinterAndSpring
>  
> Thanks, but, the today published Lief model displays but has several failures in X_ITE. Choose Look At and scroll to get it in range to view, then choose Examine to rotate. It operates by cycling through several different animations over a 100 second interval.
>  
> For the default view (X_ITE) several connections were broken in the code translation. Leif, Lily, Tufani models broken in same or similar ways, skin bindings and joint rotations. 
> The file labelled X3D Model ("Original XML" although the model was submitted in.x3dv) works as expected in view3dscene. 
> The file labelled Classic VRML (derived from Classic input transcoded to xml then back to Classic) has simple error will not run.
> The file labelled VRML97 will not run, having nodes not in VRML97.
> The file labelled labelled Canonical XML worked fine in view3dscene when downloaded and renamed. 
> X3DOM selection fails -  no TimeTrigger node? fixed
> X_ITE selection very badly broken for unknown reason(s) same as default view. 
>  
> Joe
>  
>  
>  
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