[x3d-public] HAnim Winter and Spring: some progress

Holger Seelig holger.seelig at yahoo.de
Mon Sep 18 13:01:32 PDT 2023


I have now released a version that tries to work around the issue of too many references. Since I can't combine more than 4 joins with weights on the GPU, excess joins are now filtered out, namely the ones that are smallest. This works at least well for the three poblematic models here:  Leif, Lily, Tufan. These now cut a better figure.

One small gripe: The ccw field of the geometry should be set to `false`.

https://www.web3d.org/x3d/content/examples/HumanoidAnimation/WinterAndSpring/index.html


--
Holger Seelig
Leipzig, Germany

holger.seelig at yahoo.de
https://create3000.github.io/x_ite/

> Am 18.09.2023 um 03:30 schrieb Joe D Williams <joedwil at earthlink.net>:
> 
>  
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/WinterAndSpring
>  
> Thanks, but, the today published Lief model displays but has several failures in X_ITE. Choose Look At and scroll to get it in range to view, then choose Examine to rotate. It operates by cycling through several different animations over a 100 second interval.
>  
> For the default view (X_ITE) several connections were broken in the code translation. Leif, Lily, Tufani models broken in same or similar ways, skin bindings and joint rotations. 
> The file labelled X3D Model ("Original XML" although the model was submitted in.x3dv) works as expected in view3dscene. 
> The file labelled Classic VRML (derived from Classic input transcoded to xml then back to Classic) has simple error will not run.
> The file labelled VRML97 will not run, having nodes not in VRML97.
> The file labelled labelled Canonical XML worked fine in view3dscene when downloaded and renamed. 
> X3DOM selection fails -  no TimeTrigger node? fixed
> X_ITE selection very badly broken for unknown reason(s) same as default view. 
>  
> Joe
>  
>  
>  
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