[x3d-public] HAninMotion that doesn't animate. It's HAnim component level 3 (well, sort of, not labeled a such). BVH?
John Carlson
yottzumm at gmail.com
Thu Sep 21 12:14:25 PDT 2023
view3dscene cannot handle these attributes (from Doug):
$ ~/Downloads/view3dscene-4.3.0-win64-x86_64/view3dscene/tovrmlx3d.exe
--validate KoreanCharacterMotionAnnexD01Jin.x3d
tovrmlx3d: Warning: X3D: Unknown X3D field name (unhandled X3D XML
attribute) "frameTime" in node "HAnimMotion"
tovrmlx3d: Warning: X3D: Unknown X3D field name (unhandled X3D XML
attribute) "frameCount" in node "HAnimMotion"
Exception "Exception":
Validation failed (consult the warnings above), exiting with non-zero status
Thanks!
On Thu, Sep 21, 2023 at 8:18 AM GPU Group <gpugroup at gmail.com> wrote:
> x3dv scene - no HAnimMotion node
> x3d scene missing a few fields from HAnimMotion
> enabled='true' frameIncrement='1' frameIndex='1' loop='true'
> frameCount="392" frameTime = "0.033333"
> HAnimHumanoid needs motionsEnabled='true' (for one motion or 'true false
> false' for 3 motions)
> -Doug
>
> On Wed, Sep 20, 2023 at 11:16 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Apparently, HAnimMotion is HAnim component level 3, and the model is
>> labeled HAnim component level 1 (see enclosure), profile is Immersive.
>> Doug recommended .bvh (he is wise), I'm hoping I can get concurrence from
>> Holger and Michalis to go with .bvh over HAnimMotion for mocap data. I do
>> not know if x3d.py can export .bvh, but a X3D Blender .bvh plugin can. If
>> you need more examples of HAnimMotion, I can start by providing X3D and
>> X3DV with HAnimMotion, with Joe's approval. I can't provide original .fbx
>> or .blend. Fix the one in the archive first? Let me know.
>>
>> Don, anyone, could you update the model in the archive to HAnim
>> component level 3, per:
>>
>>
>> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/hanim.html#SupportLevels
>>
>> See enclosure for model link information. I am not sure
>> which browsers support HAnim component level 3?
>>
>> For those of you with your own data and you want to drive yourself, I am
>> working on HAnimMotion export for Blender, the experimental pre-alpha
>> plugin is here:
>>
>> https://github.com/coderextreme/BlenderX3DSupport/tree/main/io_scene_x3dv
>>
>> I'm guessing that Interpolators and Sensors can be used over
>> HAnimMotion...why?
>>
>> Thanks for listening!
>>
>> John
>>
>> On Wed, Sep 20, 2023 at 11:34 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> FreeWRL also shows a model, but no animation. I will look further into
>>> the model--nothing is popping out at me.
>>>
>>> Direct links:
>>>
>>>
>>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3dv
>>>
>>>
>>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3d
>>>
>>> Thanks!
>>>
>>> John
>>>
>>> On Wed, Sep 20, 2023 at 5:42 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> Please verify that your browsers animate Jin in this scene. Thanks,
>>>> I'm working on a Blender export that requires HAnimMotion (I'm validating
>>>> x3d.py output). Feel free to forward to x3d-public. Thanks!
>>>>
>>>>
>>>> https://www.web3d.org/x3d-resources/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01JinIndex.html
>>>>
>>>> I can probably easily download sunrize when there's an update, so that
>>>> has priority for me over X_ITE. We're using view3scene on the Winter and
>>>> Spring project, and I want to introduce mocap data.
>>>>
>>>> Thanks!
>>>>
>>>> John
>>>>
>>>
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