[x3d-public] Another great idea...x3d.py

John Carlson yottzumm at gmail.com
Mon Sep 25 14:00:27 PDT 2023


>From other posts, we are striving for standards/browser compliance which
x3d.py does not currently adhere to, AFAIK, which is why we are branching
out for Blender export.  We’re totally on board to feedback any changes
required for a standard compliant x3d.py that will enable Humanoid
Animation exports in XML and VRML. But at this point, we feel that an
explicit request for updates to x3d.py should be made.

This thread is about Blender X3D import, which seems totally green field,
except I’ve written a Perl Script that creates a skeleton in Blender
python.  Yes, we do need to study to create design correspondences.

I’m merely offering my ideas to help people along the design path, I’m not
ready to write a whole stylesheet or significantly modify a stylesheet.
I’m guessing a tool like MapForce or similar with human help could help
along the path.  I do not have such tools.

John

On Mon, Sep 25, 2023 at 10:24 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> John:
>
>
>
>    - Good idea to someday align x3d.py capabilities with Blender.
>    - Not a good idea to do so before Blender-X3D import, export, and
>    design-pattern correspondences are worked out.  There is no point to
>    facilitating production of incorrect models, indeed that can be considered
>    harmful.
>
>
>
> Relevant motto:  “ready, aim, fire – in that order” if you want to hit a
> target (instead of your foot).
>
>
>
> So there won’t be significant additions to x3d.py or X3DJSAIL libraries
> regarding Blender until the Blender-X3D import/export capabilities are
> worked out and deployed in Blender.
>
>
>
> Am confident that the individuals working on Blender-X3D capabilities will
> keep everyone posted when notable progress occurs.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
>
>
>
> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *John
> Carlson
> *Sent:* Monday, September 25, 2023 7:49 AM
> *To:* X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject:* [x3d-public] Another great idea...x3d.py
>
>
>
> Instead of producing the X3D python binding with x3d.py python output,
> just produce working Blender bpy code.
>
>
>
> Then you aren't duplicating work done by X3DJSAIL.  It also solves the
> Blender import issue that X3D is having...
>
>
>
> Two birds with one stone?
>
>
>
> Excellent!
>
>
>
> John
>
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