[x3d-public] Finding required fields (Appearance)
John Carlson
yottzumm at gmail.com
Wed Aug 7 11:47:29 PDT 2024
If you just take my subject, without reading the whole message, you might
assume that I am talking about an Appearance node instead of appearance
field.
My question was, is the appearance field required in Shape.
Sure, geometry and material are not required either.
For context, the question was, what’s the minimal code for a graphical
object in X3DOM.
Andreas and I had come up with two different answers, and I was trying to
use documentation to determine whether an Appearance node was required.
The X3DOM didn’t list NULL as a default value. Andreas’ approach was to
try actual examples.
I’m pretty sure that just a shape node and a geometry node are required to
show a graphical object, but at this point, let’s try actual examples.
Thanks,
John
On Sat, Aug 3, 2024 at 5:37 PM Joe D Williams <joedwil at earthlink.net> wrote:
> > Finding required fields (Appearance) ...
>
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> https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Shape
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> https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Appearance
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> https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Material
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> Please look at the x3d standard. As you mentioned, default geometry is
> null in Shape.
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> If there is a geometry then the Shape Material node is used. For Material
> there is a default set which would tend to make the geometry visible. For
> example, default transparency is 0.
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>
> My, my, my, ... how the material node has grown along with PBR for 4.0:)
>
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> All Best,
>
> Joe
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> Shape : X3DShapeNode {
> SFNode [in,out] appearance NULL [X3DAppearanceNode]
> SFBool [in,out] bboxDisplay FALSE
> SFBool [in,out] castShadow TRUE
> SFNode [in,out] geometry NULL [X3DGeometryNode]
> SFNode [in,out] metadata NULL [X3DMetadataObject]
> SFBool [in,out] visible TRUE
> SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
> SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
> }
>
>
>
> Appearance : X3DAppearanceNode {
> SFNode [in,out] acousticProperties NULL [AcousticProperties]
> SFFloat [in,out] alphaCutoff 0.5 [0,1]
> SFString [in,out] alphaMode "AUTO" ["AUTO", "OPAQUE", "MASK",
> "BLEND"]
> SFNode [in,out] backMaterial NULL [X3DOneSidedMaterialNode]
> SFNode [in,out] fillProperties NULL [FillProperties]
> SFNode [in,out] lineProperties NULL [LineProperties]
> SFNode [in,out] material NULL [X3DMaterialNode]
> SFNode [in,out] metadata NULL [X3DMetadataObject]
> SFNode [in,out] pointProperties NULL [PointProperties]
> MFNode [in,out] shaders [] [X3DShaderNode]
> SFNode [in,out] texture NULL [X3DTextureNode]
> SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
> }
>
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> Material : X3DOneSidedMaterialNode {
> SFFloat [in,out] ambientIntensity 0.2 [0,1]
> SFNode [in,out] ambientTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] ambientTextureMapping ""
> SFColor [in,out] diffuseColor 0.8 0.8 0.8 [0,1]
> SFNode [in,out] diffuseTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] diffuseTextureMapping ""
> SFColor [in,out] emissiveColor 0 0 0 [0,1]
> SFNode [in,out] emissiveTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] emissiveTextureMapping ""
> SFNode [in,out] metadata NULL
> [X3DMetadataObject]
> SFFloat [in,out] normalScale 1 [0, ∞)
> SFNode [in,out] normalTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] normalTextureMapping ""
> SFFloat [in,out] occlusionStrength 1 [0,1]
> SFNode [in,out] occlusionTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] occlusionTextureMapping ""
> SFFloat [in,out] shininess 0.2 [0,1]
> SFNode [in,out] shininessTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] shininessTextureMapping ""
> SFColor [in,out] specularColor 0 0 0 [0,1]
> SFNode [in,out] specularTexture NULL
> [X3DSingleTextureNode]
> SFString [in,out] specularTextureMapping ""
> SFFloat [in,out] transparency 0 [0,1]
> }
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> not mention PhysicalMaterial and UnlitMaterial.
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> -----Original Message-----
> From: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org
> >
> Sent: Aug 2, 2024 10:34 AM
> To: Michalis Kamburelis <michalis.kambi at gmail.com>
> Cc: John Carlson <yottzumm at gmail.com>, Extensible 3D (X3D) Graphics
> public discussion <x3d-public at web3d.org>
> Subject: Re: [x3d-public] Finding required fields (Appearance)
>
>
> I got something for x3d schema, but X3DUOM was blank. I don’t have my
> computer and I’m using chrome. I’m at the airport.
>
> Should I use the spec on the road and tooltips? CGE?
>
> John
>
> On Fri, Aug 2, 2024 at 9:35 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> I don’t know if Apple can still prevent other browsers from avoiding
>> Apple’s Safari renderer on iOS. The issue was that apparently, the pages
>> were blank because I was viewing XML schema and X3DUOM. Maybe I didn’t
>> wait long enough. AFAIK, there’s no view source on Safari on iOS? Anyone
>> know a trick?
>>
>> I was unable to search through X3D JSON Schema on GitHub because the page
>> crashed.
>>
>> I can’t even search through my X3DUOM to JSON schema mapping on a web
>> page which is rendered HTML.
>>
>> I will try chrome unless the Firefox is proved to work on iOS.
>>
>> John
>>
>> On Fri, Aug 2, 2024 at 7:31 AM Michalis Kamburelis <
>> michalis.kambi at gmail.com> wrote:
>>
>>> Shape.appearance can be NULL.
>>>
>>> I'm not sure about notes of iOS and Safari, it should naturally work
>>> to search GitHub or to browse X3D specs :) You can also install other
>>> browsers, lke Firefox, on iOS.
>>>
>>> Michalis
>>>
>>> czw., 1 sie 2024 o 17:32 John Carlson via x3d-public
>>> <x3d-public at web3d.org> napisał(a):
>>> >
>>> > I’m looking for a way to determine whether an Appearance node is
>>> required, viewable in iOS Safari? Default is NULL in Shape, so I assume
>>> not.
>>> >
>>> > I’m going to check X3D JSON Schema. Safari bombs when searching on
>>> GitHub.
>>> >
>>> > Any approach would be great, I may even try vim.
>>> >
>>> > John
>>> > _______________________________________________
>>> > x3d-public mailing list
>>> > x3d-public at web3d.org
>>> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>>
>
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