[x3d-public] Turning on and off simultaneous animations individually

Holger Seelig holger.seelig at yahoo.de
Sat Dec 7 14:08:36 PST 2024


With animations, it is actually usual to only have as many TimeSensor nodes as there are animations and then switch them on and off one after the other by toggling the *enabled* field, or via *startTime* and *stopTime*. The *fraction_changed* field of each TimeSensor node can also be connected to several interpolators, which is more optimal.

Holger

--
Holger Seelig
Leipzig, Germany

holger.seelig at yahoo.de
https://create3000.github.io/x_ite/

> Am 07.12.2024 um 22:58 schrieb John Carlson <yottzumm at gmail.com>:
> 
> What I get from that is I have to keep a list of ROUTEs for each animation and add and remove them as each facial animation is toggled.
> 
> My argument is to possibly change X3D semantics to go along with what the AI suggested, such that ROUTEs can be enabled/disabled by including them in Switches.  But perhaps I can do something with addChildren and removeChildren without using SAI?
> 
> I’m stumbling around for answers which are probably in event utilities, except in a much less understandable way.  I’m looking for something straightforward.  If anyone has a mechanism to enable HAnimDisplacers in groups without Switch, how did you do it?
> 
> At some point, I just try it and see what happens.  I’m wondering if someone else has solved this without Switches.
> 
> John
> 
> On Sat, Dec 7, 2024 at 3:41 PM Holger Seelig via x3d-public <x3d-public at web3d.org <mailto:x3d-public at web3d.org>> wrote:
>> Routes are not part of the scene-graph. They exist outside of it. Every X3DExecutionContext has a list of all routes:
>> 
>> https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/functions.html#ExecutionContextServices
>> 
>> Holger
>> 
>> --
>> Holger Seelig
>> Leipzig, Germany
>> 
>> holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de>
>> https://create3000.github.io/x_ite/
>> 
>> 
>>> Am 07.12.2024 um 22:16 schrieb John Carlson via x3d-public <x3d-public at web3d.org <mailto:x3d-public at web3d.org>>:
>>> 
>> 
>> 
>>> Okay, I’m attempting to read the spec:
>>> 
>>> “All nodes under a Switch continue to receive and send events regardless of the value of  whichChoice. For example, if an active TimeSensor is contained within an inactive choice of a Switch, the TimeSensor sends events regardless of the Switch's state.”
>>> 
>>> So I’m guessing that ROUTEs are not nodes, and thus are susceptible to stop receiving and sending events in a Switch.
>>> 
>>> I don’t even know if ROUTEs can send and receive events.  Sure, they can transmit or transfer events.
>>> 
>>> Clarification in some place in the standard is welcome!
>>> 
>>> 
>>> John 
>>> 
>>> 
>>> On Sat, Dec 7, 2024 at 2:40 PM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>>> Would it be possible to put an animation’s ROUTEs in a Switch that could be toggled on and off with a boolean toggle?
>>>> 
>>>> Google AI says:
>>>> 
>>>> Yes, you can absolutely put "ROUTE" nodes within a "Switch" node in X3D; in fact, it's a common practice to use them together to dynamically control which set of connections (via ROUTE) are active depending on which child node of the Switch is currently selected. 
>>>> 
>>>> I didn’t realize that statements were affected by Switch.
>>>> 
>>>> John
>>>> 
>>>> On Sat, Dec 7, 2024 at 1:43 PM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>>>> We are dealing with multiple facial animations.  The thing we want to do is combine animations using HAnimDisplacers.  Currently, our animations go from key = 0 to key = 1, (weight = 0 to weight = 1) and each animation is controlled by a single TimeSensor that we enable or disable.  What we want to do is enable multiple facial animations, yet retain a single TimeSensor.  I have done something with enabling multiple time sensors all at the same time.  So, ideally, we could toggle each facial animation individually.
>>>>> 
>>>>> Note that one can have multiple simultaneous HAnimDisplacer animations on a single Coordinate, they all add up just fine.  There’s no single animation per body part requirement as there is in other places in X3D (according to Michalis, from my understanding).
>>>>> 
>>>>> I don’t currently know how to individually toggle multiple animations without toggling multiple TimeSensors, so assistance is welcome!  Indeed, a multiple toggle button X3D example would be welcome (hopefully, something we can put in a scenegraph).
>>>>> 
>>>>> Here’s what we currently have 
>>>>> https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d
>>>>> 
>>>>> As you can see, lots of duplication.
>>>>> 
>>>>> Viewed best in FreeWRL and Sunrize/X_ITE.
>>>>> 
>>>>> John 
>> 
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