[x3d-public] This script worked before adding addRoute/deleteRoute.

John Carlson yottzumm at gmail.com
Mon Dec 9 09:33:40 PST 2024


Apparently there was some kind of caching issue with Sunrize, when I used
npx sunrize at latest, everything was perfect.

deleteRoute does not work in FreeWRL, and has been reported to Doug.

Thanks,

John

On Mon, Dec 9, 2024 at 11:24 AM John Carlson <yottzumm at gmail.com> wrote:

>  Can someone confirm if this script looks like valid SAI?
>
> The scene was working great until I added addRoute/deleteRoute.
>
> Thanks!
>
> John
>
>           <Script DEF="Script21">
>         <field name="inTime" type="SFTime" accessType="inputOnly"/>
>         <field name="fraction" type="SFFloat" accessType="inputOutput"
> value="0"/>
>         <field name="diffuseColor" type="SFColor" accessType="inputOutput"
> value="0 0 1"/>
>         <field name="checked" type="SFBool" accessType="inputOutput"
> value="false"/>
>         <![CDATA[ecmascript:
>         function inTime(value) {
>             // Browser.print("in", diffuseColor.g, diffuseColor.b);
>             if (value) {
>                 checked = !checked;
>             }
>             scene = Browser.currentScene;
>             if (checked) {
>         scene.addRoute(scene.getNamedNode("Main_Clock"),
> 'fraction_changed', scene.getNamedNode("AnimationAdapter_JinMouthStretch"),
> 'set_fraction');
>
>                 diffuseColor.g = 1;
>                 diffuseColor.b = 0;
>                 fraction = 0;
>             } else {
>         scene.deleteRoute(scene.getNamedNode("Main_Clock"),
> 'fraction_changed', scene.getNamedNode("AnimationAdapter_JinMouthStretch"),
> 'set_fraction');
>
>                 diffuseColor.g = 1;
>                 diffuseColor.g = 0;
>                 diffuseColor.b = 1;
>                 fraction = 0;
>             }
>             // Browser.print("out", diffuseColor.g, diffuseColor.b);
>         }
>         ]]>
>       </Script>
>
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